A list of all the official Ultimate Play the Game releases, plus known, completed homebrew conversions, remakes, and unreleased titles.
LISTS: as decided by The King of Grabs, in order of greatness:
Taito‘s classic 1986 arcade hit, Bubble Bobble, has been converted to pretty much every format on the planet. We played through them all recently and have compiled a list of the best. Click a link to view each conversion individually. Do you agree with our choices? Let us know in the comments.
1. Sega Saturn (1996)
2. Nintendo DS (2005)
3. Game Boy Advance (2003)
4. X68000 (1990)
5. FM Towns (1990)
6. Sega Master System (1988)
7. NES/Famicom Disk System (1987)
8. PC MS-DOS (1989)
9. Atari ST (1989)
10. Amiga (1989)
Did we miss any official conversions of Bubble Bobble? Please let us know in the comments.
In memory of Fukio Mitsuji (1960-2008), the designer of the great Bubble Bobble.
The Dizzy adventures are well-known and much-loved on the ZX Spectrum. Created by The Oliver Twins, they feature an anthropomorphic egg called Dizzy who somersaults when he jumps and solves item-based puzzles, often in an attempt to rescue his friends, the “yolkfolk“.
Born in Sheffield in 1965, Antony Crowther is a prolific and highly-regarded British video games designer/programmer who has had success across a number of different platforms.
Crowther is particularly well known for his Commodore 64 games, although he has worked on pretty much every gaming system known to man. He still designs and programs games to this day.
Game Name, System (Release Date)
Mega Man, Famicom (17th Dec 1987)
Mega Man 2, Famicom (24th Dec 1988)
Mega Man 3, Famicom (28th Sept 1990)
Mega Man: Dr. Wily’s Revenge, Game Boy (26th July 1991)
Mega Man 4, Famicom (6th Dec 1991)
Mega Man II, Game Boy (20th Dec 1991)
Mega Man 5, Famicom (4th Dec 1992)
Mega Man III, Game Boy (11th Dec 1992)
Mega Man IV, Game Boy (29th Oct 1993)
Mega Man 6, Famicom (5th Nov 1993)
Mega Man X, SNES (17th Dec 1993)
Mega Man V, Game Boy (22nd July 1994)
Mega Man X2, SNES (16th Dec 1994)
Mega Man 7, SNES (24th March 1995)
Mega Man X3, SNES (1st Dec 1995)
Mega Man 8, PlayStation (17th Dec 1996)
Mega Man X4, PlayStation (1st Aug 1997)
Mega Man X5, PlayStation (30th Nov 2000)
Mega Man X6, PlayStation (29th Nov 2001)
Mega Man Zero, Game Boy Advance (26th April 2002)
Mega Man Zero 2, Game Boy Advance (2nd May 2003)
Mega Man X7, PlayStation 2 (17th July 2003)
Mega Man Zero 3, Game Boy Advance (23rd April 2004)
Mega Man X: Command Mission, GameCube (29th July 2004)
Mega Man X9, PlayStation 2 (7th Dec 2004)
Mega Man Zero 4, Game Boy Advance (21st April 2005)
Mega Man ZX, Nintendo DS (6th July 2006)
Level-Grinders; Dungeon-Crawlers; Role-Playing Games – whatever you want to call them – they are my (and many other people’s) favourite type of video game.
They allow you to build up your characters via the process of levelling. That is: by gaining experience, which in turn increases your character’s power levels.
Level-Grinders also allow you to hoard virtual items that don’t exist in the real world; accumulate unimaginable wealth in an imaginary world, and solve mysteries while you’re doing it.
Over and over again. For the love of the grind…
So here we go… The 100 Best Level-Grinders Of All-Time…
A British programmer/developer who made a name for himself with his very first game, Pud Pud, which was published by Ocean Software for the ZX Spectrum in 1984. Smith was just 17 at the time Pud Pud was released, but was fortuitous in that his pitch to Ocean, and them signing him up as ‘talent’, was all filmed and later broadcast on television in an episode of BBC TV’s Commercial Breaks, which gave him an instant profile to an appreciative audience. Bob Wakelin‘s ace cover art also did Smith‘s early games a lot of good.
Unfortunately Jonathan Smith isn’t with us any longer; he sadly passed away in 2010, but I do know – from having read a few interviews with Smith – that he was very embarrassed about his appearance on Commercial Breaks. Which is a pity because he was great in it. And he really put himself on the map by agreeing to do it. Smith liked to work hard and “keep out of the limelight” as much as possible, and seemed to be a humble man. His work on a series of classic ZX Spectrum games will never be forgotten.
Between 1984 and 1988 Smith programmed 13 games for the Spectrum. At least five of which could be considered ‘all-time classics’.
LISTS: as created by The King of Grabs, in chronological order:
Pud Pud (1984)
Kong Strikes Back (1984)
Hyper Sports (1985)
Daley Thompson’s Supertest (1985)
Street Hawk: Subscriber Edition (1985)
Green Beret (1986)
Terra Cresta (1986)
Batman: The Caped Crusader (1988)
Hyper Active (1988)
The Infinity Engine by BioWare is synonymous with great RPGs. You think Infinity Engine, you think Planescape: Torment, or Baldur’s Gate. Or Icewind Dale. All great level-grinding adventures and all published by Interplay in the late ’90s and early 2000s.
LISTS: as decided by His Majesty The King of Grabs, in order of greatness:
1. Super Nintendo (1992)
2. PC Engine/Turbografx-16 (1991)
3. Commodore 64 (2011)
4. PC MS-DOS (1990)
5. Atari ST (1990)
6. Amiga (1990)
7. Sega CD (1992)
8. Sharp X68000 (1991)
9. ZX Spectrum (1996)
10. Megadrive/Genesis (1993)
And of course there’s always the Apple II original, which is ‘The Daddy’ of them all.
All Hail The Prince of Persia, and all hail Jordan Mechner!
All versions of Prince of Persia on The King of Grabs:
Apple II, Amiga, Amstrad CPC, Atari ST, PC MS-DOS, SAM Coupé, Sharp X68000, PC Engine/Turbografx-16, Sega Master System, Sega CD, Game Boy, Super Nintendo, Nintendo Entertainment System, Megadrive/Genesis, Game Boy Color, Commodore 64, ZX Spectrum
There’s been approximately four years on average, between episodes of The Elder Scrolls series, and we are currently long overdue an announcement on a follow-up to 2011’s Skyrim. It’s been eight years since Skyrim, and three years since the remaster.
Bethesda are surely working on a new instalment of their flagship, single-player RPG, while at the same time faffing around with online and VR versions of TES.
What I want – as do millions of others – is a The Elder Scrolls VI: Worldbeater… A single-player, openworld grind-fest full of scary monsters and magic. Another great adventure into mountains and dungeons!
So what’s it gonna be? This sequel? Where’s it going to be set? What are Bethesda gonna do to top themselves? Who knows?
Here are links to The Elder Scrolls series on The King of Grabs: