Tag Archives: Lists

Complete list of Ultimate Play the Game releases

A list of all the official Ultimate Play the Game releases, plus known, completed homebrew conversions, remakes, and unreleased titles.

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10 Best Bubble Bobble Conversions

LISTS: as decided by The King of Grabs, in order of greatness:

Taito‘s classic 1986 arcade hit, Bubble Bobble, has been converted to pretty much every format on the planet. We played through them all recently and have compiled a list of the best. Click a link to view each conversion individually. Do you agree with our choices? Let us know in the comments.

1. Sega Saturn (1996)
2. Nintendo DS (2005)
3. Game Boy Advance (2003)
4. X68000 (1990)
5. FM Towns (1990)
6. Sega Master System (1988)
7. NES/Famicom Disk System (1987)
8. PC MS-DOS (1989)
9. Atari ST (1989)
10. Amiga (1989)

See also:
MSX (1987)
Commodore 64 (1988)
ZX Spectrum (1987)
Amstrad CPC (1987)
Game Gear (1994)
Game Boy Color (1999)
Game Boy (1991)
BBC Micro (1989)
Apple II (1988)

See also: BB4CPC (2014) on the Amstrad CPC and Super Bubble Bobble MD (1995) on the Megadrive/Genesis.

Did we miss any official conversions of Bubble Bobble? Please let us know in the comments.

In memory of Fukio Mitsuji (1960-2008), the designer of the great Bubble Bobble.

More: Bubble Bobble on Wikipedia

Bubble-Bobble-Arcade-Artwork

Bubble Bobble artwork

The Dizzy adventure series

The Dizzy adventures are well-known and much-loved on the ZX Spectrum. Created by The Oliver Twins, they feature an anthropomorphic egg called Dizzy who somersaults when he jumps and solves item-based puzzles, often in an attempt to rescue his friends, the “yolkfolk“.

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Sonic the Hedgehog Special

This week I’m going to be featuring all the early Sonic the Hedgehog games on the blog.

They’re all Megadrive/Genesis games, except for one on the Sega CD. And they’re all classics, and deserve a set of grabs, showing just show beautiful and colourful they are. And, of course, a few words about what makes them good.

Oh, and these are not the only Sonic games – there are many more, and I’ll be featuring more of them over the coming weeks. Sonic fans be like: “at long last!” 🙂

Here are links to what was published:

Sonic the Hedgehog, 1991
Sonic the Hedgehog 2, 1992
Sonic Spinball, 1992
Sonic CD, 1993
Sonic the Hedgehog 3, 1993
Sonic & Knuckles, 1994
Sonic 3D Blast, 1996

See also:
Sonic the Hedgehog (1991) 8-bit Game Gear version
Sonic the Hedgehog 2 (1992) 8-bit Game Gear version
Sonic Advance (2001) Game Boy Advance
Sonic Advance 2 (2002) Game Boy Advance
Sonic Advance 3 (2003) Game Boy Advance
SegaSonic the Hedgehog (1993) Arcade

Enjoy,
The King of Grabs

More: Sonic franchise on Wikipedia
Steam: Sonic franchise on Steam

Sonic-and-Tails

100 Best Level-Grinders Of All-Time

Level-Grinders; Dungeon-Crawlers; Role-Playing Games – whatever you want to call them – they are my (and many other people’s) favourite type of video game.

They allow you to build up your characters via the process of levelling. That is: by gaining experience, which in turn increases your character’s power levels.

Level-Grinders also allow you to hoard virtual items that don’t exist in the real world; accumulate unimaginable wealth in an imaginary world, and solve mysteries while you’re doing it.

Over and over again. For the love of the grind…

So here we go… The 100 Best Level-Grinders Of All-Time

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Jonathan Smith’s Classic ZX Spectrum Games

A British programmer/developer who made a name for himself with his very first game, Pud Pud, which was published by Ocean Software for the ZX Spectrum in 1984. Smith was just 17 at the time Pud Pud was released, but was fortuitous in that his pitch to Ocean, and them signing him up as ‘talent’, was all filmed and later broadcast on television in an episode of BBC TV’s Commercial Breaks, which gave him an instant profile to an appreciative audience. Bob Wakelin‘s ace cover art also did Smith‘s early games a lot of good.

Unfortunately Jonathan Smith isn’t with us any longer; he sadly passed away in 2010, but I do know – from having read a few interviews with Smith – that he was very embarrassed about his appearance on Commercial Breaks. Which is a pity because he was great in it. And he really put himself on the map by agreeing to do it. Smith liked to work hard and “keep out of the limelight” as much as possible, and seemed to be a humble man. His work on a series of classic ZX Spectrum games will never be forgotten.

Between 1984 and 1988 Smith programmed 13 games for the Spectrum. At least five of which could be considered ‘all-time classics’.

LISTS: as created by The King of Grabs, in chronological order:

Pud Pud (1984)
Kong Strikes Back (1984)
Mikie (1985)
Hyper Sports (1985)
Daley Thompson’s Supertest (1985)
Street Hawk: Subscriber Edition (1985)
Cobra (1986)
Green Beret (1986)
Terra Cresta (1986)
Hysteria (1987)
Batman: The Caped Crusader (1988)
Firefly (1988)
Hyper Active (1988)

Jonathan Smith
Jonathan M. “Joffa” Smith (1 February 1967 – 26 June 2010).

To Infinity And Beyond: The Infinity Engine Games

The Infinity Engine by BioWare is synonymous with great RPGs. You think Infinity Engine, you think Planescape: Torment, or Baldur’s Gate. Or Icewind Dale. All great level-grinding adventures and all published by Interplay in the late ’90s and early 2000s.

Continue reading To Infinity And Beyond: The Infinity Engine Games

10 Best Prince of Persia Conversions

LISTS: as decided by His Majesty The King of Grabs, in order of greatness:

1. Super Nintendo (1992)
2. PC Engine/Turbografx-16 (1991)
3. Commodore 64 (2011)
4. PC MS-DOS (1990)
5. Atari ST (1990)
6. Amiga (1990)
7. Sega CD (1992)
8. Sharp X68000 (1991)
9. ZX Spectrum (1996)
10. Megadrive/Genesis (1993)

And of course there’s always the Apple II original, which is ‘The Daddy’ of them all.

All Hail The Prince of Persia, and all hail Jordan Mechner!

More: Prince of Persia on Wikipedia

All versions of Prince of Persia on The King of Grabs:
Apple II, Amiga, Amstrad CPC, Atari ST, PC MS-DOS, SAM Coupé, Sharp X68000, PC Engine/Turbografx-16, Sega Master System, Sega CD, Game Boy, Super Nintendo, Nintendo Entertainment System, Megadrive/Genesis, Game Boy Color, Commodore 64, ZX Spectrum

Prince-of-Persia-Cover-Apple-2

The Elder Scrolls Series, PC

There’s been approximately four years on average, between episodes of The Elder Scrolls series, and we are currently long overdue an announcement on a follow-up to 2011’s Skyrim. It’s been eight years since Skyrim, and three years since the remaster.

Bethesda are surely working on a new instalment of their flagship, single-player RPG, while at the same time faffing around with online and VR versions of TES.

What I want – as do millions of others – is a The Elder Scrolls VI: Worldbeater… A single-player, openworld grind-fest full of scary monsters and magic. Another great adventure into mountains and dungeons!

So what’s it gonna be? This sequel? Where’s it going to be set? What are Bethesda gonna do to top themselves? Who knows?

Here are links to The Elder Scrolls series on The King of Grabs:

The Elder Scrolls V: Skyrim (2011)
The Elder Scrolls IV: Oblivion (2006)
The Elder Scrolls III: Morrowind (2002)
The Elder Scrolls II: Daggerfall (1996)
The Elder Scrolls: Arena (1994)

More: https://en.wikipedia.org/wiki/The_Elder_Scrolls

Arena PC 06

Daggerfall PC 31

Morrowind XBox
Battling with skellingtons.

Obilivion PC 38

Skyrim Remastered PC 011

10 Best Manic Miner Conversions

LISTS: as decided by The King of Grabs, in order of greatness:

1. XBox 360
2. Game Boy Advance
3. MSX
4. Commodore 64
5. Amstrad CPC
6. SAM Coupé
7. Amiga
8. BBC Micro
9. Oric
10. Dragon 32

Of course, nothing beats the ZX Spectrum original.

See also:
Manic Miner in the Lost Levels – a homebrew download for the Nintendo DS

All hail to Miner Willy and to Matthew Smith.

More: https://en.wikipedia.org/wiki/Manic_Miner