Tag Archives: Koji Kondo

Mario Power Tennis, GameCube

Mario Power Tennis is another brilliant cooperative development release from Camelot Software Planning and Nintendo, and it was released exclusively for the GameCube in 2004.

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Super Smash Bros., Nintendo 64

Developed by HAL Laboratory and released exclusively for the Nintendo 64 in 1999, Super Smash Bros. is a ground-breaking cross-over fighting game featuring many of Nintendo‘s most famous characters, duelling it out to the death!

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The Legend of Zelda: A Link to the Past and Four Swords, Game Boy Advance

The Legend of Zelda: A Link to the Past and Four Swords is a two-game package developed by Nintendo EAD and Capcom and first released for the Game Boy Advance in 2002 in North America and 2003 in Japan and Europe. It features a slightly modified port of the 1991 SNES classic, A Link to the Past, plus an all-new, multiplayer-only adventure called Four Swords.

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Star Fox 64, Nintendo 64

Star Fox 64 – also known as “Lylat Wars” in PAL regions – is the sequel to the classic Star Fox on the Super Nintendo. It was developed and published by Nintendo and first released in 1997. The game was critically and commercially successful, selling over four million physical copies, making it one of the best-selling games on the Nintendo 64.

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Mario & Luigi: Partners in Time, Nintendo DS

Developed by AlphaDream and first published by Nintendo in 2005, Mario & Luigi: Partners in Time is the second game in the Mario & Luigi series and the prequel/sequel to the excellent Mario & Luigi: Superstar Saga. The plot of the game is completely unrelated to its predecessor, though.

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Super Mario World 2: Yoshi’s Island, Super Nintendo

The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!

Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.

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Pilotwings, Super Nintendo

Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.

Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.

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Super Mario Bros. 3, NES

Of the three Super Mario Bros. games released for the Nintendo Entertainment System, this 1988 release must surely rate as the best.

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Super Mario Bros. 2, NES

The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.

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Super Mario Bros. 2, Famicom Disk System

Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.

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