The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…
Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]
Created by Team FOLON, with the backing of gog.com, Fallout: London is a free total conversion for Fallout 4, turning the English capital city into a post-apocalyptic hellscape, with various different factions warring against each other.
The entire single-player campaign – the whole game, in fact – has been modified to give you a new storyline to play through, plus loads of other extras that accent the very Britishness of it all. The mod satirises British history, culture, and British manufacturing and consumerism, and has countless unique items and locations to discover while exploring.
Continue reading Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.
Developed by CAProduction and published by Hudson Soft in 1994 for the Super Nintendo, Hagane: The Final Conflict is a side-scrolling action/platform game in which you control a cyborg ninja – called Hagane – who is on a revenge mission against a rival clan.
Developed by Cream (aka “Creative Amusement“) and published exclusively for the Super Nintendo by Nihon Bussan Co., Ltd. (aka “Nichibutsu“) in 1993, Cosmo Police Galivan II: Arrow of Justice is the sequel to the arcade game Cosmo Police Galivan, and it is definitely one of the worst SNES games I’ve ever set my eyes upon.
Continue reading Cosmo Police Galivan II: Arrow of Justice, Super Nintendo
This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.
Continue reading Metroid Prime 2: Echoes (Multiplayer), GameCube
Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.
Programmed by Dominic Wood, with graphics by Julian Wood, Project Future is a colourful action/maze game that was published for the ZX Spectrum and Amstrad CPC by Micromania in 1985.
Shinobi III: Return of the Ninja Master is the second sequel in the Shinobi series, released by Sega – exclusively for the Megadrive/Genesis – in 1993. Shinobi III sees Sega slightly changing the focus of this famous platform/action game, with less emphasis on difficulty and more on the speed at which you play the game and the timings of your attacks. Which will be welcomed by some players.
Continue reading Shinobi III: Return of the Ninja Master, Megadrive/Genesis