The ZX Spectrum version of Ocean Software‘s classic platformer, The Addams Family, was first released in 1992 and was for 128K Spectrums only. The game was programmed by Andrew Deakin, with graphics by Ivan Horn and sound by Jonathan Dunn.
Tag Archives: conversion
Total Eclipse 2: The Sphinx Jinx, Commodore 64
Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
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Total Eclipse, Commodore 64
Major Developments‘ Total Eclipse was released for the Commodore 64 by Incentive Software in 1988.
Phoenix, Atari 2600
Taito‘s 1980 arcade hit, Phoenix, was converted to the Atari 2600 by Michael Feinstein and John Mracek and first published in February 1983 by Atari. Although it is a decent attempt at bringing the arcade version to the 2600, it still falls short of the original. I’d say that it’s still one of the better fixed-screen shooters on the VCS, though.
Berzerk, Atari 2600
Berzerk is a conversion of the 1980 Stern Electronics arcade game of the same name. It was ported to the Atari 2600 by Dan Hitchens for Atari, Inc., who also published it. Atari 2600 Berzerk was first released in 1982.
Defender, Atari 2600
It’s no secret that the Atari 2600 port of Defender sucks. Thankfully, though, the 2600 has a saviour in form of Defender II, the much better sequel.
Pac-Man, Atari 2600
The Atari 2600 version of Namco‘s classic Pac-Man is notorious for being terrible… And it is truly rubbish… The animation of Pac-Man himself is awful, the ghosts flicker horribly*, the transition from a vertical maze to a horizontal one has not been well-handled, and the general all-round authenticity of the game is highly questionable…
*= Which is why I’ve chosen to alter some of these grabs, to give a better representation of the game, as seen on-screen.
Gorf, Atari 2600
The Atari 2600 version of the classic arcade shooter, Gorf, was programmed by Alex Leavens and first released in 1982 by CBS Video Games. It is a cut-down version of the arcade original*, with graphics and scenes that barely recreate it.
* = Yes, it doesn’t have the fifth ‘Galaxian‘ stage, which most commercial ports of the game are missing due to rights issues. Enhanced homebrew ports of the game have since re-instated it.
Missile Command, Atari 2600
The Atari 2600 version of the classic arcade game, Missile Command, was programmed by Rob Fulop and initially released in April 1981 by Atari, Inc.
Super Monkey Ball 2: Sakura Edition, Android
Like the majority of Android games (although certainly not all of them), this 2010 mobile version of Sega‘s classic Super Monkey Ball is available as an advertisement-filled free version, or a paid version with no ads.
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