Okay, so I couldn’t just leave it at that with regard to Dragon Quest VIII, so here’s another set of screenshots showing later in the game. In particular: the Dragovian Trials – an unlockable quest in which you take on a series of ever more powerful dragons, for unique rewards at the end of the game.
Tag Archives: combat
Dragon Quest VIII, PlayStation 2
There is no doubting that this 2004 release from Square Enix is the best JRPG on the PlayStation 2. At least, in my mind.
Dragon Quest VIII: Journey of the Cursed King is a colourful and detailed re-imagining of the Dragon Quest franchise, with Cel-Shaded graphics and tons of monsters – many of them familiar – to fight it out with in turn-based combat.
Grandia: Parallel Trippers, Game Boy Color
Grandia: Parallel Trippers was developed by Game Arts and published by Hudson Soft for the Game Boy Color in 2000.
Parallel Trippers is a spin-off from the Grandia series that takes place in an alternate version of the Grandia world, but still populated with characters from the original Grandia game.
Phantasy Star II, Megadrive/Genesis
Released in 1989 for the Sega Megadrive/Genesis, Phantasy Star II is a pioneering RPG for its time. It’s a sequel, obviously; to the classic Sega Master System release of 1987, Phantasy Star.
Paper Mario: The Thousand Year Door, GameCube
Intelligent Systems and Nintendo released this fantastic follow-up to Paper Mario on the GameCube in 2004.
Continue reading Paper Mario: The Thousand Year Door, GameCube
Crystals of Arborea, Amiga
Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.
Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.
Crystals of Arborea, PC
Crystals of Arborea is the predecessor to the Ishar series of games. It’s a first-person, tile-based RPG, with a character-based party system and turn-based combat.
Lands of Lore: The Throne of Chaos, PC
Westwood Studios‘ 1993 RPG Lands of Lore: The Throne of Chaos is a Dungeon Master-like first-person, real-time action game with spells and combat and plenty of monsters out to end your life.
Las Vegas-based Westwood, coincidentally, were developers of the first two Eye of the Beholder games, but dropped the franchise in favour of developing Lands of Lore, their own IP.
Final Fantasy VII, PlayStation
Final Fantasy VII is a legendary level-grinding Role-Playing Game, developed by Square and released for the Sony PlayStation in 1997.
While the Final Fantasy series had grown in stature throughout the 1990s, it was this seventh instalment that broke Japanese CRPGs into the mainstream, with its outstanding mix of 3D, polygonal graphics, Full Motion Video, and pre-rendered backgrounds.
Planescape: Torment: Enhanced Edition, PC
Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.
This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.