Released in 1989 for the Sega Megadrive/Genesis, Phantasy Star II is a pioneering RPG for its time. It’s a sequel, obviously; to the classic Sega Master System release of 1987, Phantasy Star.
Phantasy Star II was the first RPG released for the Sega Megadrive, and pre-dates the release of Final Fantasy on the NES – in the USA, that is. Both Phantasy Star II and the long-awaited English translation of Final Fantasy helped popularise RPGs in the USA and Europe in the ’90s.
Set some one thousand years after the events of the first game, Phantasy Star II is another sci-fi-based level-grinder with a party system and turn-based combat.
Graphically – and in terms of user interface – the game is a nice ‘step up’ from the original. The graphics are less cartoony and better-defined. In this sequel you can also now see all your party members above their associated info panels during combat, and they animate depending on what they’re doing. Which is neat.
The first-person sections seen in the first game have been dropped, and Phantasy Star II is played almost entirely with separate ‘overworld’ and dungeon sections, shown from an overhead perspective.
There are also fewer abbreviated names in the game, compared to the original, which is good although the names of items and magic and stuff in this are still pretty weird. We can at least thank Sega for trying to do something different with the genre with this weirdness.
As far as gameplay goes: Phantasy Star II is fast and slick, and the timing of all the different processes is pretty much perfect. It’s very easy to get sucked-in to the hypnotic gameplay of this classic level-grinder, but the experience is worth it.
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