The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.
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Spellbound Dizzy, ZX Spectrum
Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.
Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.
Magicland Dizzy, ZX Spectrum
Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.
Fantasy World Dizzy, ZX Spectrum
The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).
Treasure Island Dizzy, ZX Spectrum
Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.
Cosmic Spacehead, Megadrive/Genesis
Cosmic Spacehead is a 1993 Sega Megadrive release for British publisher Codemasters. It is, in fact, an enhanced remake of a previous Codemasters game, Linus Spacehead’s Cosmic Crusade.