Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Grandia, PlayStation

Grandia was initially released in 1997 on the Sega Saturn in Japan, and then later in 1999 on the Sony PlayStation.

Only the later PlayStation version received an official English translation (although the Sega Saturn version does have a fan translation, using the same text as the PlayStation version, but was not available in English until the patch was released in March 2019).

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Spindizzy Worlds, Super Nintendo

Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.

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Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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Space Manbow, MSX

Space Manbow is an original MSX2 release from Konami. It first came out in 1989 and it ‘wowed’ home users with it fantastic graphics and smooth scrolling. Unfortunately it was never released outside of Japan.

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Shining the Holy Ark, Sega Saturn

A direct follow-up to the classic Megadrive game, Shining in the Darkness, and arguably the best level-grinder on the Sega Saturn, the awkwardly-titled Shining the Holy Ark is a superb first-person, party-based RPG with turn-based combat.

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Fairlight II, ZX Spectrum

Or, to give the game its full title: Fairlight II: A Trail of Darkness. First released in 1986 – one year after the original Fairlight – and again published by The Edge. It was definitely much more substantial than the first game.

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Sabre Wulf, Commodore 64

The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.

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Sabre Wulf, Amstrad CPC

The Amstrad conversion of Sabre Wulf features the same chunky graphics as the BBC version, except with some extra colouring. It does make make a difference though. The Amstrad version doesn’t look quite as harsh as the BBC version.

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