The Pawn was the first Magnetic Scrolls game, and the one that set the company up, in terms of its extremely high standards.
Category Archives: Systems
Video gaming systems.
Alex Kidd in Miracle World, Sega Master System
My personal favourite of the Alex Kidd Sega Master System games – Miracle World was first released in 1986.
Continue reading Alex Kidd in Miracle World, Sega Master System
Boktai 3: Sabata’s Counterattack, Game Boy Advance
Unfortunately this third instalment in the excellent Boktai series did not recieve a release outside of its native Japan.
Continue reading Boktai 3: Sabata’s Counterattack, Game Boy Advance
Boktai 2: Solar Boy Django, Game Boy Advance
Boktai 2: Solar Boy Django is the 2004 follow-up to the excellent Boktai: The Sun Is Your Hand – a clever isometric adventure designed by Metal Gear Solid creator Hideo Koijima.
Continue reading Boktai 2: Solar Boy Django, Game Boy Advance
Shadow Warrior 2, PC
A modern remake of the classic 3D Realms shooter is a great idea – the original adventures of Lo Wang (the lead character in the Shadow Warrior games, and the character you play in this) were a lot of fun.
MotoGP 2, XBox
MotoGP 2 is a great, high octane bike racing game, first released by THQ in 2003. It was developed by UK-based Climax Brighton for the original XBox, and for Microsoft Windows.
Parasol Stars, PC Engine
Taito released Parasol Stars for the PC Engine in 1991. It is the third game in the Bubble Bobble series and features Bubby and Bobby – the two human characters from Rainbow Islands – both armed with a multi-purpose parasol and the ability to chuck water around with them.
Uridium, Atari ST
Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Battlespire, PC
An Elder Scrolls Legend: Battlespire is a spin-off from the famous Elder Scrolls series of RPGs by Bethesda Softworks. It first came out in 1997 – between Daggerfall and Morrowind – and is an MS-DOS-based action/RPG with fairly primitive 3D graphics.
Wanted: Monty Mole, ZX Spectrum
Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.