The first Duke Nukem game is a simple side-scrolling platform shooter, developed and published for PC MS-DOS by Apogee Software in 1991.
Tag Archives: weapons
The Evil Dead, ZX Spectrum
The ZX Spectrum version of Palace Software‘s The Evil Dead video game was never released as a stand-alone title, although it was given away as a freebie on the b-side of the cassette for the ZX Spectrum version of Cauldron. Probably because Palace realised that no person in their right mind would pay money for a game this bad.
Eye of the Beholder II: The Legend of Darkmoon, Amiga
Eye of the Beholder II: The Legend of Darkmoon was once again developed by Westwood Studios (aka Westwood Associates) and first published by Strategic Simulations, Inc. in 1992. It is the sequel to the classic Eye of the Beholder, which came out the previous year.
Continue reading Eye of the Beholder II: The Legend of Darkmoon, Amiga
Eye of the Beholder, Game Boy Advance
The Game Boy Advance version of the classic RPG, Eye of the Beholder, was developed by Pronto Games and first published by Infogrames in 2002. While it does follow the basics of the original, is it considerably different in many respects. It’s also a relatively poor conversion overall.
Eye of the Beholder, Sega CD
Eye of the Beholder, Super Nintendo
The Super Nintendo port of the classic RPG, Eye of the Beholder, was developed by Westwood Studios and published by Capcom in 1994. And it’s a bit of a messy conversion, the truth be told.
Eye of the Beholder, Amiga
Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991. I believe it came out at the same time as the MS-DOS version, so is one of the original versions. And it truly is a brilliant game.
Eye of the Beholder, Commodore 64
This amazing Commodore 64 port of the 1991 Amiga/MS-DOS RPG classic, Eye of the Beholder, was released on 21st November 2022 and is one of the best homebrew remakes I think I’ve ever played. It was written by “Jack Asser“, with the help of a number of other talented individuals, and comes as a CRT (cartridge) file for quick-loading.
Ultima Special
Richard Garriott‘s famous Role-Playing Game series began officially in 1981 with “Ultima” for the Apple II. It was a pioneering mixture of single-player adventuring, combat and levelling, with humble beginnings, starting out on early 8-bit systems and working its way up to modern PCs in the 1990s. The Ultima series was always evolving; always innovating, and constantly proving to be a considerable influence on story-based, single-player RPGs, and the fantasy adventure game market in general.
Ultima IX: Ascension, PC
Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.