Tag Archives: multiplayer

Worms, Atari Jaguar

The Atari Jaguar version of Team 17‘s Worms was developed by Ocean Software and first published by Telegames in 1998. It was the final Atari-licensed title to be released for the Jaguar. This port is based on the PlayStation version of Worms, which is a good thing because the PS1 version is arguably the best version of the game ever made.

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Doom, Atari Jaguar

The Atari Jaguar conversion of id Software‘s classic Doom is actually pretty good. It’s a lot better than the Super Nintendo port, which should be expected. It was first released in November 1994 by Atari Corporation. id‘s John Carmack programmed the bulk of the engine, with Dave Taylor handling multiplayer code, and with Atari‘s help on the production and testing side of things.

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Doom, PlayStation

The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.

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The Flintstones: BurgerTime in Bedrock, Game Boy Color

The Flintstones: BurgerTime in Bedrock is a crossover between Data East‘s classic arcade game, BurgerTime, and the famous cartoon show, The Flintstones. It was developed by Conspiracy Entertainment and published by Classified Games for the Game Boy Color in 2000. It’s basically BurgerTime with Flintstones graphics, but it isn’t even a particularly good version of BurgerTime.

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Championship Pool, Game Boy

Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.

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Crysis, PC

Crysis is a futuristic first-person shooter developed by German company Crytek and published by Electronic Arts in 2007. It is the first game in the Crysis series and is known as a game that – at the time of its original release – had relatively high-end system requirements. It’s also quite similar to Crytek‘s previous game, Far Cry, in that it is predominantly combat based in a jungle environment, with vehicles like jeeps, trucks, cars, hovercraft and boats that can be commandeered and driven.

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Unreal II: The Awakening, PC

Unreal II: The Awakening is the sequel to Unreal and was developed by Legend Entertainment and published by Infogrames in 2003 under the Atari brand. It utilises Unreal Engine 2 and again features a single-player campaign, as well as multiplayer deathmatching.

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Unreal Tournament, PC

Unreal Tournament is a famous, futuristic first-person shooter, developed by Epic Games and Digital Extremes and first published by GT Interactive in 1999. The game is powered by the first version of the Unreal Engine (which was created for Unreal) and it helped popularise arena-based, multiplayer deathmatching, alongside competitors such as Quake II and Quake III Arena.

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Unreal, PC

Unreal is a pioneering first-person shooter developed by Epic Games and Digital Extremes and first published by GT Interactive in 1998. It is the very first game in the Unreal series and was the first game to use the Unreal Engine, which was a ground-breaking 3D game engine at the time. Of course most gamers know about the Unreal Engine, and how it continues to innovate now, but this game is where Unreal first started.

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Fire Emblem: The Sacred Stones, Game Boy Advance

Fire Emblem: The Sacred Stones is a tactical Role-Playing Game, developed by Intelligent Systems and first published by Nintendo for the Game Boy Advance in 2004. It is the eighth entry in the Fire Emblem series and the second to be released outside of Japan.

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