Tag Archives: maze

Strontium Dog: The Killing, ZX Spectrum

Quicksilva‘s second attempt at a Strontium Dog video game in 1984 – released the same year as the awful Death Gauntlet on the C64 – is only marginally better than their first attempt.

The Killing, on the ZX Spectrum, was written by Paul Hargreaves and once again sees you playing mutant bounty hunter Johnny Alpha, trying to survive a gauntlet of hostility on an alien planet. This time, though, he’s voluntarily participating in a contest where vicious murderers fight to the death for cash, in a tournament called “The Killing“.

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Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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Rogue, ZX Spectrum

Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Rogue, PC

Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.

The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.

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Boulder Dash Special

Boulder Dash is a very special game. It is a simple idea, with cute graphics and devious gameplay that combine to make an addictive combination of arcade-style action, survival and puzzle-solving.

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Boulder Dash: Rocks!, Nintendo DS

Boulder Dash: Rocks! was developed and published by German company 10tacle and released in Europe and Australia in 2007. It is a dual-screen remake of the classic action/puzzle game, Boulder Dash.

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