Tag Archives: maze

Eye of the Beholder, Commodore 64

This amazing Commodore 64 port of the 1991 Amiga/MS-DOS RPG classic, Eye of the Beholder, was released on 21st November 2022 and is one of the best homebrew remakes I think I’ve ever played. It was written by “Jack Asser“, with the help of a number of other talented individuals, and comes as a CRT (cartridge) file for quick-loading.

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The Chaos Engine, PC

The MS-DOS version of The Bitmap Brothers‘ classic ‘steampunk’ shooter, The Chaos Engine, was first published in 1994 by Renegade Software in Europe and WarnerActive in North America. It features overhead, scrolling gameplay for one or two players.

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Alex Rider: Stormbreaker, Game Boy Advance

Alex Rider: Stormbreaker is an isometric action/stealth/fighting game, based on the 2006 film Stormbreaker, where you play as teenage spy Alex Rider who is recruited by MI6 to investigate a shady individual called Herod Sayle. The game was created by Razorback Developments and published by THQ in the same year as the release of the film.

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Mindroll, Amiga

Mindroll is a 16-bit conversion of Stavros Fasoulas‘ classic Commodore 64 ball-rolling maze game, Quedex. It was converted by Silent Software and published in North America for the Amiga and PC by Epyx in 1990. As far as I know it wasn’t released in the UK or Europe, which is strange considering that the game originated there.

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Neutopia II, PC Engine

Developed by Hudson Soft and released for the PC Engine in Japan in 1991, and for the TurboGrafx-16 in North America in 1992, Neutopia II is the sequel to the first Neutopia and is another reasonably high quality, but easy-to-play, Zelda clone.

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Neutopia, PC Engine

Neutopia is a Zelda-like action adventure game developed by Hudson Soft and published for the PC Engine in Japan in 1989, and for the TurboGrafx-16 in North America in 1990. The game takes places in the land of Neutopia, where the evil demon Dirth has captured Princess Aurora and stolen eight medallions that are needed to maintain peace throughout the land. Your job – as the protagonist Jazeta – is to rescue the princess, retrieve the medallions, and defeat Dirth; saving Neutopia and its people.

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Repton 3, BBC Micro

Repton 3 – first released by Superior Software in 1986 – was designed and written by Matthew Atkinson; not Repton‘s original designer, Tim Tyler. Thankfully Repton 3 reverts back to the formula that made the first Repton game so successful, with a series of password-accessible, time-limited levels, split into three data files (prelude, toccata, and finale).

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Repton 2, BBC Micro

The sequel to the classic BBC digging/puzzle game, Repton, Repton 2 was again designed and coded by Tim Tyler and published by Superior Software in 1985. Unfortunately this second game in the series is not quite as good as its predecessor, in my opinion.

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Repton, BBC Micro

Repton for the BBC Micro is a classic digging/puzzle/maze game written by Tim Tyler and published by Superior Software in 1985. The game is usually described as a Boulder Dash derivative, and while it’s true that its author was influenced by Chris Gray and Peter Liepa‘s classic game, he hadn’t played it before he wrote Repton – he’d reportedly only read a review about the game in a magazine. Repton is sufficiently different to Boulder Dash to stand on its proverbial own two feet, but the similarities are obvious and drawing comparisons is unavoidable.

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Blaster Master, NES/Famicom

Released in Japan and North America in 1988, and Europe in 1991, Sunsoft‘s Blaster Master is a mixture of platforming and shooting that was a minor hit on the Nintendo Famicom/NES.

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