The MSX conversion of Datasoft‘s classic Atari 8-bit/Commodore 64 game, Bruce Lee, was coded by Mike Livesay and published by Comptiq in 1985.
Tag Archives: jumping
Escape From Singe’s Castle, Commodore 64
In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…
Dragon’s Lair, Commodore 64
This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.
Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.
Impossible Mission, Atari 7800
Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.
Heretic II, PC
Heretic II is the de-facto sequel to Heretic, developed by Raven Software and published by Activision in 1998. It is a third-person fantasy action game that uses a modified version of the Quake II engine.
Heretic II sees the return of Corvus in a new adventure in the land of Parthoris. Upon arriving in Parthoris Corvus discovers that the town has been swept with a mysterious plague, so he sets out to investigate. He soon wishes he hadn’t as he discovers that he too is infected, so embarks on a quest to cure himself. This takes him through a variety of different environments, all filled with dangerous traps and monsters.
Hexen II, PC
Hexen: Beyond Heretic, PC
Hexen is the 1995 MS-DOS-based sequel to Heretic and is another fantasy-themed first-person shooter utilising the Doom engine. Or at least: a modified version of the Doom engine. It was again developed by Raven Software and published by id Software, and John Romero once again acted as producer of the game.
Super Turrican 2, Super Nintendo
This sequel to Super Turrican was again created by German developer Factor 5 and was published by Ocean Software for the Super Nintendo in 1995.
Mega Turrican, Megadrive/Genesis
Mega Turrican is a Megadrive/Genesis-exclusive remake of the famous run-and-gun shooter which was popularised on the Commodore 64 by Rainbow Arts and later ported to other systems. This version was developed by Factor 5 (as were all of the later ports) and published by Data East in North America and Sony Imagesoft in Europe in 1994.
Super Turrican, Super Nintendo
Super Turrican is an enhanced conversion of the original Turrican, created by German developer Factor 5 and published by Seika/Hudson Soft in 1993.