The third and final entry in the “Super Star Wars” series was of course Super Return of the Jedi, which was first released in 1994 through JVC. It was again developed by Sculptured Software for the Super Nintendo. Unlike the other two games in the series this one also made it onto the Sega Game Gear and Nintendo Game Boy that same year (no other platforms received it, though, until the Wii Virtual Console in 2009).
Super Star Wars: Return of the Jedi adapts the third film in the original Star Wars trilogy, Return of the Jedi, into a run-and-gun platform game, and it plays pretty much the same as its predecessors. That is: it is frustratingly difficult with relentless action throughout.
Like before, the main part of the game is a platform game, and these levels are interspersed with ‘driving’ sections featuring vehicles and Mode 7 graphics. The very first level in Super Return of the Jedi is a vehicle level, which is a break from tradition. Five playable characters are available in this game Luke Skywalker, Han Solo, Chewbacca, and Princess Leia. A hidden character, Wicket the Ewok, is also unlockable.
Graphically and sonically, Super Return of the Jedi is just as varied and vibrant as the previous two games. It could be argued that the presentation in this game has evolved about as far as it could go, but it could also be argued that this game is just a re-hash of the previous two games.
While the Super Star Wars trilogy does have its fans, it also has plenty of detractors. Personally, while I like the graphics, and also like the way the developers tried to fill in the gaps in the films with entirely new levels, I don’t really like the gameplay very much. I like run-and-gun games, but when they’re as frustrating as this I tend to lose interest very quickly.