Super Star Wars is a run-and-gun, side-scrolling action game based on the 1977 film Star Wars. It was developed by Sculptured Software and published by JVC for the Super Nintendo in 1992.
The game only loosely follows the story of the classic sci-fi film and takes a few liberties in order to adapt the story to suit the game. Brief cut scenes link the levels together with text-based exposition.
Various characters can be played as the game progresses. You begin, of course, as Luke Skywalker, who wields a blaster until he can acquire his light sabre from Obi Wan Kenobi. In later stages you can also choose to play as Han Solo and Chewbacca, when they are introduced to the story. Each character moves and fires differently, but they generally have the same abilities and can jump, slide, and shoot. They can pick up different weapons as they collect the appropriate power-ups.
The game occasionally cuts from to a third-person viewpoint for the sand-speeder and X-Wing stages. The final level is a first-person cockpit view of the famous trench run on the exhaust port in the X-Wing. Overall, though, Super Star Wars is mostly based on side-scrolling platform levels.
The most impressive thing about Super Star Wars is the music. John Williams‘ famous score has been faithfully recreated on the eight-channel Super Nintendo sound chip, including lots of digitised speech and sound effects from the film.
The least impressive thing about Super Star Wars is the level of difficulty. The game throws everything at you constantly, so you don’t have much time to take a breather. The gameplay, therefore, is relentless. Explosions, laser blasts and sprites create a very chaotic experience, and tough boss battles make the going even harder. While Super Star Wars is a decent game it may be too frustrating for most players to handle.