This innovative 1983 ZX Spectrum game was one of the very first to use isometric 3D graphics.
Tag Archives: influential
Knight Lore, ZX Spectrum
Knight Lore by Ultimate Play The Game, first released for the ZX Spectrum in 1984, changed the way games were viewed, and played at the time.
The Legend of Zelda: A Link To The Past, Super Nintendo
The Legend of Zelda: A Link To The Past on the Super Nintendo was a watershed moment in gaming history back in 1991.
Continue reading The Legend of Zelda: A Link To The Past, Super Nintendo
Goldeneye, Nintendo 64
First released in 1997, Rare and Nintendo’s Goldeneye is a classic first-person shoot ’em up with a memorable deathmatch mode.
Dragontorc, ZX Spectrum
Steve Turner‘s 1985 sequel to Avalon is about as atmospheric and exciting as a fantasy adventure can get on a ZX Spectrum. It really is amazing that this game fits in to only 48K of memory.
Contra III: The Alien Wars, Super Nintendo
Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.
Alien 8, Amstrad CPC
The famous Ultimate ZX Spectrum game, converted skilfully to the Amstrad CPC and eclipsing the original in the process. More colour – less slowdown! 🙂
Dark Side, Amstrad CPC
Dark Side is the second game in Incentive Software‘s famous “Freescape” series, and is arguably best represented – at least on 8-bit machines – on the Amstrad.
Pikmin 2, GameCube
Nintendo’s 2004 sequel is a brilliant update of the first Pikmin game, with split screen multiplayer, and challenging single-player story modes.
Marble Madness, Arcade
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.