Pokémon Yellow (aka Pokémon Yellow Version: Special Pikachu Edition) is a remake of Pokémon Red/Blue/Green that was released for the Game Boy Colour in 1998.
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Pokémon Red Version, Game Boy
Pokémon Red Version was the very first Pokémon game and it was released for the original black and white Game Boy in 1996.
Like all subsequent Pokémon games it came as a pair of releases, so that players could have Pokémon exclusive to their version of the game and so that trading was required between versions – if you wanted to catch every single available Pokémon. Some might view that as cynical, but it wasn’t really intended to make people buy both versions, just to encourage link-up play and trading between them. It does however mean that you can’t catch all the available Pokémon if you only have one version of the game, and have no way of trading with someone else who has the other version.
In Japan, Pokémon Red (originally titled Pocket Monsters: Red) was accompanied by Pokémon Green (Pocket Monsters: Green), but in North America and Europe Pokémon Red was accompanied by Pokémon Blue, which is basically a remake of Green.
Royal Stone, Game Gear
Royal Stone is a tactical, turn-based fantasy RPG with combat and magic that was released for the Game Gear – in Japan only – by Sega in 1995. Thankfully, an English fan translation does exist, so that we – non-Japanese-speakers – can now understand the storyline and enjoy the game in full.
Dingo, Arcade
Dingo is a 1983 arcade game created by Ashby Computers and Graphics Ltd. (A.C.G.) and manufactured by Jaleco.
For those who don’t know: A.C.G. is the name of the company who would later develop and publish a series of classic games under the Ultimate Play the Game banner, including Jet Pac, Atic Atac, Sabre Wulf and Knight Lore (among others). Dingo is one of their first ever video games.
Grasspin, Arcade
Grasspin is a 1983 arcade game created by British developer Ashby Computers and Graphics Ltd. A.C.G., as they were known, were the team behind the famous Ultimate Play the Game brand and this is one of the games they made before launching Ultimate.
Blue Print, Arcade
Blue Print is a strange arcade maze game developed by Ashby Computers and Graphics (A.C.G.). It was licensed to Bally Midway in North American and European markets, and Jaleco in Japan, in 1982. A.C.G. would later became famous for their Ultimate Play the Game home computer games (Atic Atac, Sabre Wulf, Knight Lore, et cetera), and became even more famous as Rare (Goldeneye, Perfect Dark, et cetera).
Ghosts ‘N Goblins Arcade, Commodore 64
Ghosts ‘N Goblins Arcade is another 2015 release from Nostalgia that re-makes the original (flawed) Elite port of Ghosts ‘N Goblins, and it features completely new graphics, sound, and gameplay features that bring it more into line with the original Ghosts ‘N Goblins arcade game.
Ghosts ‘N Goblins, Commodore 64
This 1986 Commodore 64 conversion of Capcom‘s classic Ghosts ‘N Goblins was programmed by Chris Butler. Chris also created the graphics, which are pretty good overall, if a little spartan in places. Mark Cooksey created the music.
Wario: Master of Disguise, Nintendo DS
Wario: Master of Disguise was developed by Suzak and published for the Nintendo DS by Nintendo in 2007. It utilises dual screens (of course), and also requires use of the DS touchscreen when playing.
Wario World, GameCube
Wario World for the GameCube was developed by Treasure and published by Nintendo in 2003. It was the first 3D Wario game and, unusually, was released in Europe and North America before it eventually came out in Japan (almost a year after its initial release in the West).