The Dragon 32 version of A&F Software‘s classic Chuckie Egg was released in 1983. And – like all Dragon games – it is decidedly green.
The MSX version of Chuckie Egg was produced by A&F Software and released in 1984.
Graphically, the use of colour in this version is strange, but at least Henhouse Harry (the main character in Chuckie Egg) benefits from some extra colour. His animation is a bit stunted though. Harry moves around quickly enough, and the controls are very responsive, so running and jumping feels good – as it’s meant to in Chuckie Egg.
Amstrad Chuckie Egg is not bad, but is somewhat let down by flickery graphics and unrefined gameplay.
I’m not sure why Henhouse Harry has been made as large as he is in the Atari 800 version of Chuckie Egg, but he looks ridiculous…
Amiga Chuckie Egg is a bit hit and miss. Actually, it’s more ‘miss’ than ‘hit’ in my opinion.
The Commodore 64 version of A&F‘s Chuckie Egg retains the style and structure of the ZX Spectrum original‘s platforms and ladders, but goes for a chunky Henhouse Harry character sprite. Like in the Atari 800 version: the oversized Harry looks a bit ridiculous, but moves around well enough.
The 1989 MS-DOS conversion of Chuckie Egg plays okay, but I’m not sure what is going on with those graphics. They’re horrible!
Taito‘s 1988 arcade release, The NewZealand Story, is a super-cute platform game featuring a kiwi called Tiki, who is on a rescue mission to save his friends who have been kidnapped by a Leopard Seal. Tiki can jump and shoot arrows from his bow (as kiwis do), as well as commandeer various different floating or flying vehicles to get around in.
The NewZealand Story was an instant hit with gamers and is still much loved today.
Released by A&F Software in 1983, Nigel Alderton‘s brilliant platform game, Chuckie Egg, lit up Spectrums around the world, with its cute graphics and precise, challenging gameplay. In fact: Chuckie Egg is so sweet and characterful that it still has the power to enchant gamers today.
Playing as Henhouse Harry (the little, yellow, fat blob), you must dodge all the meanies and collect 12 eggs on each level, before the timer runs down to zero.
Touch any of the patrolling hens, or the boss duck (which breaks out of the cage from level nine onwards), then you lose a life.
Fall through the gap at the bottom of the screen and you lose a life too.
You are given five lives to begin with, and extra lives are awarded every 10,000 points.
Chuckie Egg is sheer retro gaming genius!
And even more remarkable when you consider that author Nigel Alderton was only 17 when he wrote this game.