Tag Archives: cute

Nightshade, BBC Micro

The BBC version of Ultimate‘s classic Nightshade is very good. It runs pretty quickly (most of the time) and the controls are responsive, which is all you can hope for in the game like this.

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Alien 8 MSX2 Remake, MSX

This 2009 homebrew remake of Ultimate Play the Game‘s classic Alien 8 was created for the MSX2 by Manuel Pazos and Daniel Celemin. The graphics have obviously had a serious make-over and look beautiful, but the gameplay seems to be the same as the original, with noticeable (some might say “game-crippling”) slowdown.

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Alien 8, Atari 8-bit

This Atari 8-bit homebrew conversion of Ultimate Play the Game‘s Alien 8 was created by Fandal, Miker, and Emkay in 2013. It wasn’t written from scratch, though; it was ported from the BBC Micro version (according to various sources online), but unfortunately it doesn’t play as well as the Beeb version. It has a fundamental flaw that completely ruins the game…

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Alien 8, Commodore 64

This homebrew conversion of Ultimate‘s classic Alien 8 was released for the Commodore 64 in 2020. The original game was only ever officially released for the ZX Spectrum, BBC Micro, MSX, and Amstrad CPC, but never for the C64. And the ironic thing is that this conversion is arguably the best version of Alien 8 out there.

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Alien 8, BBC Micro

Alien 8 is a classic isometric platform puzzle game that was released by Ultimate Play the Game on four formats – ZX Spectrum (the original), BBC Micro, Amstrad CPC, and MSX.

The BBC Micro conversion of Alien 8 has responsive controls and runs slightly faster than the original Spectrum version. It still suffers from slowdown when there are a number of moving objects on screen at once.

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Underwurlde, Commodore 64

The Commodore 64 version of Ultimate‘s classic Underwurlde was developed by Softstone and published by Firebird in 1985. It is a faithful recreation of the Spectrum original.

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Cookie, BBC Micro

***CANNED GAME***

This BBC Micro conversion of Ultimate Play the Game‘s classic 1983 Spectrum game, Cookie, was programmed by Paul Proctor but was never officially released. Which is shame because it’s not bad.

It was, however, leaked onto the internet some decades later and we can still enjoy playing it now. Which is a damn sight better than the game having been lost forever…

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Pokémon XD: Gale of Darkness, GameCube

Pokémon XD: Gale of Darkness is the successor to Pokémon Colosseum and is another third-generation spin-off from the main Pokémon series. It was developed by Genius Sonority and published by The Pokémon Company exclusively for the Nintendo GameCube in 2005.

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Pokémon Colosseum, GameCube

Pokémon Colosseum was developed by Genius Sonority and published by The Pokémon Company in 2003 in Japan and 2004 everywhere else. It is not considered part of the main Pokémon series, but is a third-generation spin-off made exclusively for the Nintendo GameCube.

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Pokémon Gold Version, Game Boy Color

Pokémon Gold and Silver Versions were developed by Game Freak and published by Nintendo in 1999 in Japan and 2000 everywhere else. They are ‘second generation’ Pokémon games and were released simultaneously as twin titles, as has become the norm with Pokémon games.

These were the first proper, full-colour Pokémon games, with graphics that have been created to take advantage of the Game Boy Color‘s extended palette (Pokémon Yellow, which preceded this game, didn’t really do that; the graphics were simply colourised from the black and white originals). And you can tell from the very beginning that the visuals in Gold/Silver are a step-up from what we saw previously.

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