Tag Archives: Amiga

Gauntlet III: The Final Quest, Amiga

Developed by Software Creations and published by US Gold in 1991, Gauntlet III: The Final Quest is a home computer-only sequel to the classic arcade games, Gauntlet and Gauntlet II.

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Gods, Amiga

Developed by The Bitmap Brothers and published by Renegade Software for the Amiga in 1991, Gods is a stylised platform game in which you play as Hercules, on a quest to make his way through five large stages, themed with Greek mythological motifs.

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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RoboCop, Amiga

Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).

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Paperboy 2, Amiga

The Amiga version of Paperboy 2 is pretty much identical to the MS-DOS version, except that the scoring and newspaper count are displayed outside the play area (in the PC version they’re overlaid over the play area), and the water in the game is bluer. The game was first published by Mindscape in 1992.

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Clown-O-Mania, Amiga

This obscure isometric action/maze game was published by German company Starbyte in 1989 and is basically a clone of the 1983 Atari 8-bit game Flip and Flop. And it’s not a bad game, even though the title of it doesn’t make sense (it really should be “Clown-O-Rama” or “Clown-Mania” – the use of the “O” in this context doesn’t work in English).

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Rod Land, Amiga

The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Switchblade II, Amiga

The sequel to Switchblade, Switchblade II originally came out on the Amiga and was developed and published by Gremlin Graphics in 1991. The designer/programmer of the original Switchblade, Simon Phipps of Core Design, had no involvement in the creation of this follow-up.

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Rick Dangerous, Amiga

Rick Dangerous is a cartoony Indiana Jones parody that was written by Simon Phipps, co-founder of Core Design, with graphics by Terry Lloyd. It was published on various 8-bit and 16-bit home computers by Firebird Software in 1989 and was generally well-received.

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