Silent Hill: Origins is the fifth instalment of the Silent Hill series and the first Silent Hill game not developed in Japan. This game, known as Silent Hill Zero in Japan, is a prequel to the first Silent Hill and was developed by Climax Action and first published for the PlayStation Portable by Konami in 2007.
Tag Archives: 3D graphics
Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.
Silent Hill 4: The Room, PlayStation 2
Silent Hill 4: The Room was once again developed by Team Silent (an internal dev team at Konami Tokyo), and was first published by Konami in 2004. The word on the street is that Silent Hill 4 initially began life as a concept outside of the Silent Hill series and was later made canon when the devs decided to incorporate it. It plays differently to the previous three Silent Hill games, but does have the same DNA, mixing first-person exploration with the familiar third-person survival horror gameplay.
Silent Hill 3, PlayStation 2
Whereas the second Silent Hill was more of a ‘spiritual successor’ to the first game, the third Silent Hill is a direct sequel to Silent Hill [one], continuing the story, but with new characters, enemies and locations. As well as re-visiting places familiar to those who’ve played the first game.
Silent Hill 2, PlayStation 2
Silent Hill 2 is the sequel to the classic PS1 survival horror game, Silent Hill, and was developed and published by Konami in 2001. And – like the first Silent Hill – it is considered to be one of the best video games of all time by those who’ve played it.
Silent Hill, PlayStation
This infamous survival horror game is the first game in the Silent Hill series and was developed and published by Konami in 1999. It is considered to be one of the best video games ever made by those who’ve played it.
Carrier Command, ZX Spectrum
The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.
MediEvil 2, PlayStation
MediEvil 2 is the sequel to the classic PS1 game, MediEvil, and is the return of the skeleton warrior, Sir Daniel Fortesque. The game is this time set in Victorian England where Sir Dan must combat monsters and animated skeletons, resurrected by a meddling sorcerer who is trying to resurrect Zarok, the bad guy from the first game. Gameplay is mostly identical to MediEvil [one], but with a few tweaks here and there. MediEvil 2 was first published in 2000 and was developed by many of the same people who made the first game, at SCE Cambridge Studio in England.
MediEvil, PlayStation
MediEvil is a classic hack-and-slash action game developed by SCE Cambridge Studio and published by Sony in 1998. In it you play as the resurrected skeleton of Sir Daniel Fortesque, in the kingdom of Gallowmere, who has been inadvertently brought back from his eternal sleep to once again fight the evil sorcerer Zarok (voiced by the late Paul Darrow). As shown in the humorous introductory sequence, Sir Dan’s initial attempt at thwarting Zarok fell flat on its face and this is his shot at redemption.
Flight Simulator II, Atari ST
Flight Simulator II, by Sublogic, is an early, pioneering flight simulation game designed and written by Bruce Artwick and first released for the Apple II in 1983. This enhanced Atari ST conversion was first released in 1986.
The Lord of the Rings: The Third Age, GameCube
The Lord of the Rings: The Third Age is a turn-based level-grinder, developed by EA Redwood Shores and published by Electronic Arts in 2004, loosely-based on the Peter Jackson Lord of the Rings trilogy of films. It is NOT based on J.R.R. Tolkien‘s famous novel, because the rights for the book were held by Vivendi Universal Games at the time, although Electronic Arts did hold the rights to make video game adaptations of the New Line Cinema films. Which is a little confusing, but the plot in this game is a non-canonical story that runs parallel to the narrative of the films. Anything from the novels not specifically mentioned or depicted in the films could not be represented in this game.
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