Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Metagalactic Llamas: Battle at the Edge of Time, Commodore 64

The 1984 Commodore 64 version of Metagalactic Llamas: Battle at the Edge of Time was converted by Aaron Liddiment for Llamasoft and is pretty much the same as the classic VIC-20 original, except with better graphics and arguably better sound.

Continue reading Metagalactic Llamas: Battle at the Edge of Time, Commodore 64 →

Hellgate, Commodore 64

I would say that Hellgate is one of my least favourite Jeff Minter/Llamasoft games. While it is competently-programmed and nicely-presented, Hellgate is also a very difficult game to play effectively as a single-player.

Continue reading Hellgate, Commodore 64 →

Traxx, ZX Spectrum

The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.

Continue reading Traxx, ZX Spectrum →

Metagalactic Llamas: Battle at the Edge of Time, VIC-20

The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.

Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20 →

Matrix: Gridrunner 2, Atari 8-bit

Jeff Minter‘s Matrix: Gridrunner 2 was unfortunately re-titled and marketed as “Attack of the Mutant Camels” for the Atari 8-bit North American market, which causes considerable confusion about this game even now. I’m sticking with the original titles, to avoid confusion, for the HESWare re-titled versions of Matrix.

Continue reading Matrix: Gridrunner 2, Atari 8-bit →

Matrix: Gridrunner 2, ZX Spectrum

Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.

Continue reading Matrix: Gridrunner 2, ZX Spectrum →

Matrix: Gridrunner 2, Commodore 64

The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.

Continue reading Matrix: Gridrunner 2, Commodore 64 →

Laser Zone, ZX Spectrum

The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.

Continue reading Laser Zone, ZX Spectrum →