Tag Archives: Sunsoft

Super Fantasy Zone, Megadrive/Genesis

Super Fantasy Zone is a conversion of the 1986 Sega arcade game, Fantasy Zone, re-programmed by Sunsoft and published by Sega in 1992. The game was initially only released in Japan and Europe, but North America did finally receive an official release of the game via Virtual Console in 2008. The game is also included on the Sega Genesis Mini.

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Blaster Master, NES/Famicom

Released in Japan and North America in 1988, and Europe in 1991, Sunsoft‘s Blaster Master is a mixture of platforming and shooting that was a minor hit on the Nintendo Famicom/NES.

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Albert Odyssey: Legend of Eldean, Sega Saturn

Albert Odyssey: Legend of Eldean was developed exclusively for the Sega Saturn by Sunsoft and first released in 1996 in Japan. A brilliant English language translation, by Working Designs, was released in North America in 1997 (actually the first Albert Odyssey title ever to be translated into English).

Albert Odyssey is a quintessential Japanese turn-based RPG, full of weapons, armour, spells, magic and combat, actually laugh-out-loud, funny humour, and imaginative boss battles and encounters.

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Waku Waku 7, Neo Geo

Sunsoft‘s Waku Waku 7 is one of the craziest, most colourful, and most over-the-top beat ’em ups I’ve ever played. It first appeared in arcades in 1996, was later released for the Neo Geo AES, and later also re-released for modern consoles. Such is its popularity.

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Arabian, Arcade

Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.

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Spy Hunter, NES

The 1987 Nintendo Entertainment System conversion of Spy Hunter was handled by Sunsoft and is an excellent addition to the Spy Hunter family.

In some respects this is better than the arcade original, because it’s not quite so mind-bendingly difficult…

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Mr. Gimmick, NES/Famicom

Known as Gimmick! in Japan and Mr. Gimmick everywhere else, this 1992 release was an attempt by Sunsoft to push the graphical powers of the Nintendo Entertainment System further than they’d ever been pushed before (in order to compete with the Super Nintendo, which was relatively new on the market).

In order to do this, Sunsoft used all kinds of clever programming techniques using graphical tilesets and colours, and the end result is very striking. But it wasn’t enough to compete with the newer consoles of the time and Mr. Gimmick sank without a trace, into relative obscurity.

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