This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.
Tag Archives: 1994
Al-Qadim: The Genie’s Curse, PC
I remember playing and reviewing this PC MS-DOS game when it first came out in 1994.
Al-Qadim: The Genie’s Curse is a more ‘action-oriented’ TSR role-playing game, compared to many of the other ‘Gold Box’ TSR RPGs of the time (and there were lots – courtesy of SSI and US Gold). ‘RPG Lite’ you could call it.
EarthBound, Super Nintendo
This 1994 cult classic Super Nintendo level-grinder was originally titled “Mother 2” in its native Japan – later changed in English-speaking territories to EarthBound.
This was due to the fact that no one outside of Japan had seen the first Mother (released in 1989 on the NES) and the bigwigs at Nintendo of America worried that it might confuse people.
Umihara Kawase, Super Nintendo
Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Wario Land: Super Mario Land 3, Game Boy
This third game in the Super Mario Land series was the first Nintendo game to give Wario his own title, and also feature him as a playable character. After this, the Wario games went on to become a successful series in their own right.
Monster Max, Game Boy
Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.
And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.
Super Metroid, Super Nintendo
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).
Sensible Golf, PC
Relatively obscure follow-up to Sensible Soccer and Cannon Fodder.
Sensible Golf was first released in 1994 for the PC and Amiga, and didn’t really make much of an impact on the market, although it’s not a bad game at all.
Micro Machines 2: Turbo Tournament, Megadrive/Genesis
One of the best games on the Sega Megadrive/Genesis, Micro Machines 2 (1994), by Codemasters, is a super-fast, overhead racing game for up to four players. It is the sequel to Micro Machines on NES.
Continue reading Micro Machines 2: Turbo Tournament, Megadrive/Genesis
Demon’s Crest, Super Nintendo
What is interesting about Demon’s Crest – a 1994 Super Nintendo release from Capcom – is that it is a spin-off from the Ghosts ‘N Goblins series.
Eagle-eyed gamers will recognise the red-skinned, demonic lead character – called Firebrand – as an enemy from the original Ghosts ‘N Goblins arcade game. In fact: Demon’s Crest is actually the third game featuring Firebrand, after Gargoyle’s Quest (Game Boy), and Gargoyle’s Quest II (NES).