The Firemen is an original overhead action game with you controlling a small team of intrepid fire fighters while out on duty.
Tag Archives: 1994
Quarantine, PC
On the face of it, Quarantine sounds like a fun game: you’re a post apocalypse taxi driver, eking a living out on fares and the odd bigger payday mission – to buy BIG GUNS to put on your car and therefore blow the opposition to smithereens.
Rise of the Robots, PC
Mirage‘s infamous 1994 beat ’em up, Rise of the Robots, was hyped massively before, during and after its initial release, but never managed to break free from criticism that it was nothing more than a steaming pile of donkey muck.
Aliens vs. Predator, Arcade
This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.
Al-Qadim: The Genie’s Curse, PC
I remember playing and reviewing this PC MS-DOS game when it first came out in 1994.
Al-Qadim: The Genie’s Curse is a more ‘action-oriented’ TSR role-playing game, compared to many of the other ‘Gold Box’ TSR RPGs of the time (and there were lots – courtesy of SSI and US Gold). ‘RPG Lite’ you could call it.
EarthBound, Super Nintendo
This 1994 cult classic Super Nintendo level-grinder was originally titled “Mother 2” in its native Japan – later changed in English-speaking territories to EarthBound.
This was due to the fact that no one outside of Japan had seen the first Mother (released in 1989 on the NES) and the bigwigs at Nintendo of America worried that it might confuse people.
Umihara Kawase, Super Nintendo
Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Wario Land: Super Mario Land 3, Game Boy
This third game in the Super Mario Land series was the first Nintendo game to give Wario his own title, and also feature him as a playable character. After this, the Wario games went on to become a successful series in their own right.
Monster Max, Game Boy
Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.
And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.
Super Metroid, Super Nintendo
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).