Tag Archives: 1988

Atomic Robo-Kid, Arcade

Atomic Robo-Kid is a horizontally-scrolling, progressive weapons shooter, designed by Tsutomu Fujisawa and manufactured by UPL in 1988.

It’s not a very well-known arcade game, but does have its fans. It also managed to get converted to a number of home systems too (including for the Sega Megadrive, but it never appeared on the SNES).

Continue reading Atomic Robo-Kid, Arcade

Rex, ZX Spectrum

Rex is a very enjoyable platform shooter, created by Neil Harris, John Anderson, and Richard Allen and published by Martech in 1988. Some describe it as a ‘Metroidvania‘ type game, although it reminds me more of another Spectrum classic – Starquake. Or maybe a Monty Mole game, crossed with Cybernoid.

Continue reading Rex, ZX Spectrum

The Last Ninja 2, Commodore 64

The sequel to the classic The Last Ninja was first released by System 3 in 1988 – one year after the original game.

It was designed by the same team as made the first game, except this time they had on board the highly-respected John Twiddy as writer/coder, and Matt Gray doing music.

Graphically, The Last Ninja 2 is arguably better than its predecessor, with more colour and variety in the environments, and some of the gameplay niggles from the first game have thankfully been addressed too. In particular: it is now easier to pick things up!

Continue reading The Last Ninja 2, Commodore 64

Total Eclipse, ZX Spectrum

The ZX Spectrum version of Total Eclipse was the first version of the game released.

Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.

Continue reading Total Eclipse, ZX Spectrum

Power Drift, Arcade

Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.

The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.

Continue reading Power Drift, Arcade

Nebulus, Atari ST

John M. PhillipsCommodore 64 classic translates well to the Atari ST.

Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.

Continue reading Nebulus, Atari ST

Conqueror, Archimedes

Conqueror is a 1988 release from Superior Software, designed and programmed by Jonathan Griffiths. It’s a 3D tank game that was released as a sequel to Zarch – and it uses the same game engine.

Continue reading Conqueror, Archimedes

Elite, Atari ST

Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.

Continue reading Elite, Atari ST

Elite, Amiga

The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.

The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.

Continue reading Elite, Amiga

Xevious: Fardraut Saga, MSX

Xevious: Fardraut Saga is an enhanced remake of the arcade classic Xevious, developed by Compile and initially published for the MSX2 by Namcot in 1988.

Continue reading Xevious: Fardraut Saga, MSX