Taito‘s classic mounted gun arcade shooter, Operation Wolf, was ported to the Atari ST and Amiga by Ocean Software and first published in 1988. At the time it reviewed quite well, but my feeling has always been that it was never really any good to begin with. I had an Atari ST back in 1988 and remember not being that impressed with the game, even though magazines at the time were generally praising it.
Tag Archives: 16-bit
Operation Wolf, Amiga
The 1988 Amiga conversion of Taito‘s classic gun-based arcade game, Operation Wolf, was developed by Ocean Software and was reasonably well recieved at the time of release, but the fact is: it hasn’t stood the test of time that well, and it isn’t anywhere near as good as the original reviews made out. It’s just merely okay.
Carrier Command, Amiga
Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
Mindroll, Amiga
Mindroll is a 16-bit conversion of Stavros Fasoulas‘ classic Commodore 64 ball-rolling maze game, Quedex. It was converted by Silent Software and published in North America for the Amiga and PC by Epyx in 1990. As far as I know it wasn’t released in the UK or Europe, which is strange considering that the game originated there.
Flight Simulator II, Atari ST
Flight Simulator II, by Sublogic, is an early, pioneering flight simulation game designed and written by Bruce Artwick and first released for the Apple II in 1983. This enhanced Atari ST conversion was first released in 1986.
NBA Live 98, Megadrive/Genesis
The Megadrive/Genesis version of NBA Live 98 was developed by Tiertex and Electronic Arts and published by THQ in 1997. It is the fourth instalment in the NBA Live series and was the final NBA Live game to appear on Sega‘s 16-bit console.
Apidya, Amiga
Developed by German studio Kaiko and published by Play Byte in 1992, Apidya is a horizontally-scrolling, progressive weapons shoot ’em up appearing only on the Amiga.
Revenge of the Mutant Camels, Amiga
The Amiga version of Revenge of the Mutant Camels was coded by Jeff Minter himself and was first released through Llamasoft in 1992.
Dragon’s Lair, Atari ST
Released for the Atari ST, Amiga, Mac, and DOS, ReadySoft‘s 1990 adaptation of Don Bluth‘s classic laserdisc arcade game Dragon’s Lair relied on a small army of artists to painstakingly convert the video frames into 2D hand-drawn art, which was done for the entire game.