Category Archives: Systems

Video gaming systems.

EarthBound Zero, NES

This classic NES game was initially released in Japan in 1989 under the title of Mother.

Continue reading EarthBound Zero, NES

Ecco the Dolphin, Megadrive/Genesis

Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.

Continue reading Ecco the Dolphin, Megadrive/Genesis

Parallax, Commodore 64

First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.

Continue reading Parallax, Commodore 64

Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

Continue reading Academy, ZX Spectrum

Umihara Kawase, Super Nintendo

Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.

The game has an excellent rope-based mechanic that makes it different and interesting to play.

Continue reading Umihara Kawase, Super Nintendo

Out Run, Arcade

Sega‘s single-player arcade classic race game – Out Run. Played and enjoyed by millions of people throughout the world.

Out Run was first released in 1986 and took video game arcades by storm with its superfast, colourful graphics, jaunty music, gripping gameplay, and cabinet steering wheel.

Continue reading Out Run, Arcade

Shining In The Darkness, Megadrive/Genesis

When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…

Continue reading Shining In The Darkness, Megadrive/Genesis

Doomdark’s Revenge, ZX Spectrum

Sequel to Mike Singleton‘s classic fantasy war game Lords of Midnight, Doomdark’s Revenge is much bigger and more complex than its predecessor, although essentially it still follows the same style of play as the original – with unique, turn-based movement and tactical combat.

Continue reading Doomdark’s Revenge, ZX Spectrum