This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.
Tag Archives: weapons
Metal Gear, MSX
The very first Metal Gear was originally released in 1987 by Konami for the MSX2. It was Hideo Koijima‘s first fully-developed game and went on to spawn a successful series across many platforms. The hero, Solid Snake, has since gone on to become a video game icon.
Hydra, Atari Lynx
Hydra is a third-person powerboat action game with driving game mechanics and presentation, and it’s fair to say that it is mostly hated by people who play it. It’s not that bad though… It’s actually a conversion of an obscure Atari arcade game from 1990. This conversion was released on the Lynx in 1992.
Ghoul Patrol, Super Nintendo
Ghoul Patrol is the 1994 sequel to Zombies Ate My Neighbors and it features gameplay and graphics very similar to its predecessor, which is no bad thing on the face of it, considering that Zombies Ate My Neighbors is a fun game.
Hydra, Arcade
Hydra is a relatively obscure arcade action game featuring an armed powerboat that is chasing wanted criminals along twisting waterways in order to intercept and recover various stolen artefacts from them.
R-Type II, Game Boy
A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).
R-Type, Game Boy
This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.
Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.
R-Type, ZX Spectrum
The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.
Quake 4, PC
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.
Quake III Arena, PC
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…