Tag Archives: weapons

Arnie, Commodore 64

Written by Chris Butler and published by Zeppelin Games in 1992, Arnie is an isometric scrolling shoot ’em up featuring a one-man army (unsurprisingly called Arnie), on a mission to infiltrate an enemy base and assassinate a General.

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Splatterhouse 2, Megadrive/Genesis

The official sequel to Namco‘s classic Splatterhouse was released exclusively for the Sega Megadrive/Genesis in 1992; it did not appear in arcades, like the original.

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Splatterhouse: Wanpaku Graffiti, Famicom

Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.

Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.

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Splatterhouse, Arcade

Splatterhouse is an infamous side-scrolling horror-themed action game that was released into arcades by Namco in 1988. It is known for its grotesque opponents and for its satirisation of well-known horror films of the 1980s.

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Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

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Metal Gear Solid, PlayStation

Metal Gear Solid is an award-winning tactical espionage action game focusing on stealth gameplay and it was first released by Konami in 1998. It was directed, produced and written by Hideo Koijima and follows on from the MSX games Metal Gear and Metal Gear 2: Solid Snake.

You play as codename “Solid Snake“, a legendary American soldier who infiltrates a nuclear weapons facility in order to neutralise a terrorist threat who are threatening a nuclear strike on The White House. Snake must sneak around, liberate hostages and stop the terrorists from launching the strike, all the while avoiding enemy contact as much as possible and gathering information about the situation.

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Hunchback: The Adventure, ZX Spectrum

Rather than produce another platform game, Ocean Software chose to make a graphical adventure for their third Hunchback game. Which was an unusual choice.

Hunchback: The Adventure again features Quasimodo trying to rescue Esmeralda, this time from the evil Cardinal of Notre Dame. It’s a three-part game, requiring the same number of loads. In part one Quasimodo must escape from Notre Dame itself, and from the Cardinal’s many guards who are trying to stop him. In part two he must make his way under the city of Paris until he reaches the Cardinal’s mansion. And finally, in part three, he must challenge the Cardinal and escape with Esmeralda in tow.

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Ninja Baseball Bat Man, Arcade

This excellent arcade fighting game from Irem was originated in Irem‘s North American office but programmed by Irem Japan and first came out in 1993. It apparently sold well in Japan, but didn’t do so well in the United States, so is considered quite rare in the West.

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Metal Gear 2: Solid Snake, MSX

Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.

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Snake’s Revenge, NES

Snake’s Revenge is a sequel to Metal Gear that was developed specifically for the North American and European NES markets by Konami and Ultra Games. It first came out in North America in 1990, and in Europe in 1992. Why there was a two-year gap between those releases is anyone’s guess.

Hideo Koijima wasn’t involved in the making of Snake’s Revenge and it is considered ‘non-canonical’, but he did make Metal Gear 2: Solid Snake for the MSX in response to it. I’m guessing that he wasn’t particularly enamoured with the idea of another team working on his signature series, but ultimately he (rather diplomatically) says that Snake’s Revenge is “not a bad game“.

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