This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.
Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.
This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.
Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.
The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…
Turrican II: The Final Fight is the outstanding sequel to the excellent Turrican – a classic run-and-gun platform shooter created by German coder Manfred Trenz. It was originally published by Rainbow Arts for the Commodore 64 in 1991.
Turrican was written by German coder Manfred Trenz and was first published for the Commodore 64 by Rainbow Arts in 1990. It is a scrolling platform shooter that has similarities to Nintendo‘s Metroid series of games, and also owes a lot to the obscure Data East arcade game Psycho-Nics Oscar.
The original Raiden, developed by Seibu Kaihatsu and published by Tecmo, came out in arcades in 1990. This handheld conversion wasn’t released until 1997 – well after Atari had discontinued the Lynx. And even then the game was only available by direct order, and through a few select retailers. It’s still available to buy now, at the time of writing.
This conversion of the classic Sega Megadrive/Genesis game, Desert Strike, is about as good as you could expect on the Atari Lynx. Meaning: that it is very, very good indeed.
In fact: it is surprisingly close to the original, but obviously with smaller, more condensed graphics.
While Gauntlet: The Third Encounter is an admirable effort on the Atari Lynx, it has to be said that it really isn’t Gauntlet. Not the Gauntlet that we know and love anyway…
Which isn’t a surprise when you take into account the fact that this game didn’t start out as Gauntlet – it was called “Time Quests and Treasure Chests” and was developed by Epyx, and was later turned into a Gauntlet game by Atari for “brand recognition purposes”.
I would say that Crystal Mines II – an original puzzle game released exclusively for the Atari Lynx in 1992 – is arguably one of the best games on the system.