Tag Archives: magic

Black Crystal, Commodore 64

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

This Commodore 64 version plays pretty much the same as the ZX81 and ZX Spectrum versions, in that: it’s absolutely awful and will have you both tearing your hair out in minutes, and also wondering who on earth would make such a game…

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Black Crystal, ZX Spectrum

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

The first version of Black Crystal was the ZX81 version, which was designed and programmed by Roy Carnell and Stuart Galloway and released in 1982. A ZX Spectrum version followed in 1983, then a Commodore 64 version later in 1985.

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Rings of Power, Megadrive/Genesis

Rings of Power is an isometric Role-Playing Game developed by Naughty Dog and published by Electronic Arts for the Sega Megadrive in 1991.

Unlike many RPGs of the time, Rings of Power is very open-ended.

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Lufia II: Rise of the Sinistrals, Super Nintendo

I was going to add a Final Fantasy game to our Super Nintendo special this week, but – you know what? – Final Fantasy on the SNES is messy, because of all the US and Japanese title discrepancies, so… Instead I’m going to pick this: probably my favourite turn-based level-grinder on the Super NintendoLufia II: Rise of the Sinistrals.

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Dungeon Master, Super Nintendo

This is a very effective Japanese conversion of the great US, 16-bit classic, Dungeon Master, by FTL and Software Heaven.

The conversion was handled by JVC Interactive and was first released in Japan in 1992, before being translated and released in North America and Europe later.

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Alchemist, ZX Spectrum

This very early, side-scrolling fantasy action game was created by Ian Weatherburn for Imagine Software in 1983.

In the game you control the titular Alchemist – a guy who can shape-shift into a golden eagle and fly to places he can’t normally walk to.

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Al-Qadim: The Genie’s Curse, PC

I remember playing and reviewing this PC MS-DOS game when it first came out in 1994.

Al-Qadim: The Genie’s Curse is a more ‘action-oriented’ TSR role-playing game, compared to many of the other ‘Gold Box’ TSR RPGs of the time (and there were lots – courtesy of SSI and US Gold). ‘RPG Lite’ you could call it.

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Darkwatch, XBox

Developed by High Moon Studios, Darkwatch is a First-Person Shooter/survival horror game that crosses the American “Wild West” with ghosts, zombies and werewolves and that kind of material.

When it was first released, back in 2005, is was quite impressive for the time. In this day and age Darkwatch looks and plays very simply, but is not entirely without its redeeming features.

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Shining In The Darkness, Megadrive/Genesis

When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…

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King Arthur’s World, Super Nintendo

Argonaut Software‘s 1992 release (through Jaleco) – King Arthur’s World – is an interesting and challenging real time action game with strategic overtones.

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