Manic Miner on the Commodore 64 is very close to the ZX Spectrum original, which is fine in my book although at the time I remember magazine critics not liking it because it looked like a Spectrum game. Which I always thought was ridiculous…
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Arx Fatalis, PC
Arx Fatalis is a 3D Role-Playing Game developed by French company Arkane Studios and first published by JoWooD Productions in 2002.
Eye of the Beholder III: Assault On Myth Drannor, PC
The third episode in the classic Eye of the Beholder series was not developed by Westwood Studios – as the other two games were – but by publisher Strategic Simulations, Inc. itself, and as a result it doesn’t quite hit the same mark as parts one and two.
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Eye of the Beholder II: The Legend of Darkmoon, PC
Released the same year as the game that preceded it (1991), Eye of the Beholder II: The Legend of Darkmoon is another excellent first-person, party-based, TSR AD&D-licensed Role-Playing Game with atmospheric, level-grinding gameplay.
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Bump ‘n’ Jump, Intellivision
Another excellent Data East arcade conversion, Bump ‘n’ Jump was released for the Intellivision in 1983 to some success.
Raiden, Arcade
A 1990 release into arcades by Tecmo of Japan, Raiden is an action-packed shoot ’em up with a vertical screen and impressive 2D graphics.
Sidewinder, Amiga
Sidewinder – by Arcadia – is a well-respected, and quite exciting, vertically-scrolling shooter on the Amiga, first released in 1988 by Mastertronic.
What makes it exciting are the excellent graphics – in particular the explosions, which are beautifully animated – and the rapid fire Bullet Hell action, which is extremely challenging.
Terra Cresta, Arcade
Terra Cresta is the sequel to the classic Moon Cresta and is a beautifully-made, vertically-scrolling shooter with progressive weapons build-up, and challenging ‘Bullet Hell’ action.
It was developed by Nichibutsu and released into arcades in 1985.
BurgerTime, Famicom Disk System
This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.
BurgerTime, MSX
The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.
It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).