Tag Archives: Peter Pepper

Diner, Intellivision

Diner is an unofficial/official sequel to BurgerTime, created by Mattel Electronics exclusively for the Intellivision in 1987. ‘Unofficial’ because it’s not really counted as canon, and ‘official’ because Mattel at least got permission from Data East before releasing it.

To many, Diner is the ‘killer app’ on the Intellivision, although, to me, it seems a little over-rated. It’s still reasonable fun to play though.

Again you play chef Peter Pepper, only this time you are kicking food down the screen and back onto a plate at the bottom. While at the same time avoiding the various chasing ‘rotten food’ that will kill you if touched. You can again throw pepper to stun enemies that are in your way, just like in BurgerTime.

Diner has four skill levels and a variety of different levels. What slightly sours the game for me are the enemies that inexplicably appear on top of you after regenerating, and the not-very-forgiving collision detection. The basic idea behind Diner is flawed, really. There isn’t a great deal to it and I can’t help but disagree with those who say that it’s the “best Intellivision game ever”. It isn’t. It’s not bad – it just isn’t that great either.

The development history of Diner is quite interesting too. It started out as Masters of the Universe II, written by Ray Kaestner. When Mattel re-evaluated their games in development they decided to change it into a BurgerTime sequel.

Doesn’t currently have its own Wikipedia page, though.

BurgerTime, Famicom Disk System

This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.

FDS BurgerTime is just as difficult as the original too. To get anywhere you really have to have tactics (not to mention the patience of a saint).

A worthwhile play for anyone who likes a challenge though.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, MSX

The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.

It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).

Gameplay-wise, MSX BurgerTime is relatively close to the original – ie. very challenging – and general BurgerTime play strategies work in this also. The controls are thankfully not very ‘sticky’ and movement between platforms and ladders is seamless.

The recognisable, warbling BurgerTime tune is comforting too. Overall this is an excellent conversion.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, ColecoVision

Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.

It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).

The sprites are a little flickery but don’t detract from the game too much. The famous BurgerTime tune is present and correct (well, mostly correct – it seems a bit out-of-time in places) and sounds like it’s even in stereo.

ColecoVision BurgerTime is a quality conversion and is still fun to play now.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Atari 2600

The Atari 2600 version of BurgerTime is extremely basic and contains little of the character and playability of the arcade original.

Yes: the gameplay is the same in essence – walk over, and drop the various layers of a number of hamburgers, onto plates below – but in reality it is hampered with ‘sticky’ controls and graphics that aren’t sure whether they are video game sprites or breeze blocks… The BurgerTime tune is recognisable though.

This might appeal to hardcore Atari VCS fans, but to the rest of us: Atari 2600 BurgerTime is little more than a joke. Pity, really, but the limitations of the machine are stretched to almost breaking point with this interpretation.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, PC

BurgerTime for PC MS-DOS was released by Mattel Electronics in 1982* and it is on a par with the Apple II version – at least graphically – and plays extremely well.

It’s actually very close to the arcade original – in terms of playability – but obviously lacks the graphical detail, with only a ‘hard-on-the-eyes’ four-colour CGA version available (if there is a VGA version, I couldn’t find it).

Don’t be put off by the lack of colour, though. DOS BurgerTime is good, wholesome, patty-dropping fun from start to finish.

* = Again: I don’t completely believe that PC BurgerTime (or any of the Mattel BurgerTime releases) were actually released in 1982, even though it says “copyright 1982” on the title screen. I think that refers to the arcade original. It’s much more likely, in my mind, that Mattel‘s releases were made in 1983, or later.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Intellivision

It might look very chunky, but BurgerTime on the Mattel Intellivision console is a surprisingly authentic representation of the classic arcade original.

The Intellivision was a capable console for the time – more capable than the Atari 2600, which was its main rival – and Mattel managed to squeeze most of BurgerTime‘s features into just a 16K ROM cartridge.

Intellivision BurgerTime even has a perfect rendition of the BurgerTime tune, which warbles away as you play.

I’m not entirely convinced that this was released in 1982 – the same year as the arcade game. I think it came later, in 1983, and all the copyright messages saying “1982” are referring to the copyright date of the arcade original.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Apple II

The graphics might be a bit indistinct, but the basic BurgerTime gameplay is mostly intact in this supposedly 1982 conversion.

I say ‘supposedly’ because I doubt very much that this Apple II conversion was released the same year as the arcade game. It’s much more likely to have been released in either 1983 or 1984. I’m pretty sure that the majority of the internet are wrong on this and that the ‘1982’ reference goes back to the original arcade game.

Anyway, it was Mattel Electronics who released BurgerTime on the Apple II (and on the Intellivision and MS-DOS simultaneously), and the Apple II and DOS versions are generally quite sought-after because they contain exclusive levels not seen in the arcade original or any of the other conversions.

Apple II BurgerTime is surprisingly fast (not to mention smooth), and – in spite of the lack of colours – looks quite good. Key is obviously playability, which retains most of that from its parent, although it retains its extreme difficulty too and can be highly frustrating at times.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Arcade

BurgerTime is a classic Data East arcade game from the early 1980s – 1982 to be precise – and it is one that is held in high respect, probably for its high level of difficulty (arcade games that are generally considered to be ‘hard to master’ are often quite revered).

On the face of it, BurgerTime looks quite simple, and it is – simple to understand, that is. Not to beat.

You play a chef (called Peter Pepper) who must traverse various levels of platforms and ladders, running over the layers of a hamburger in order to make them fall to lower levels. You run over them, again and again, until they collect on plates at the bottom. When you’ve constructed all the burgers on one screen you then move onto the next.

Of course it’s not as easy as simply running free – you’ve got fairly determined opponents chasing you. Notably: a pickle, an egg, and a hot dog. If they touch you: you’re dead. You’ve got a limited number of pepper ‘sprays’ which you can use to stun them.

At times BurgerTime seems almost impossible to beat. The number of enemies you have to contend with means coming up with tactics such as peppering three at once, while they are stood on a piece of burger, then making that burger piece drop, killing all three enemies at once. Burger pieces will also fall two extra levels if an opponent is caught in them, so you must use that to your advantage as well.

With practise (and maybe quicksaves) you might be able to make it to level three. After that: the levels are reserved for arcade professionals only… 🙂

In spite of its difficulty BurgerTime is still great fun to play now. I rarely pass the opportunity to play it, regardless of the platform it’s on. And it has been converted to most.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime