The Commodore 64 version of Ultimate‘s classic Underwurlde was developed by Softstone and published by Firebird in 1985. It is a faithful recreation of the Spectrum original.
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Imhotep, Commodore 64
Written by Manuel Caballero, Imhotep is a 1985 Commodore 64 release from Ultimate Play the Game. It’s an ancient Egyptian-themed, auto-scrolling shoot ’em up where you ride on the back of a bird, over pyramids and palm trees, shooting stuff and avoiding enemy bullets.
If you manage to get further into the game you’ll also encounter underground platforming levels; walking levels where you either have to jump over pits or throw rolling barrels into other barrels that are rolling towards you. There’s also a river section on a coracle.
F-Zero GX, GameCube
F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.
Elektra Glide, Atari 8-bit
Elektra Glide is a futuristic first-person racing game written by Adam Billyard and published by English Software in 1985. Well, you could call it a “racing” game, but you’re not actually racing against other cars – just a timer.
Ghosts ‘N Goblins Arcade, Commodore 64
Ghosts ‘N Goblins Arcade is another 2015 release from Nostalgia that re-makes the original (flawed) Elite port of Ghosts ‘N Goblins, and it features completely new graphics, sound, and gameplay features that bring it more into line with the original Ghosts ‘N Goblins arcade game.
Ghosts ‘N Goblins, Commodore 64
This 1986 Commodore 64 conversion of Capcom‘s classic Ghosts ‘N Goblins was programmed by Chris Butler. Chris also created the graphics, which are pretty good overall, if a little spartan in places. Mark Cooksey created the music.
Infiltrator, Atari 8-bit
Infiltrator is a classic helicopter action game designed and programmed by Chris Gray and published in 1986 by US Gold (in Europe) and Mindscape (everywhere else).
The aim is to fly a chopper (called the Gizmo DHX-3) to an enemy compound, then infiltrate the base on one of three separate missions. Each mission is split into two halves: a first-person flying game, then an isometric stealth/exploration game.
Cataclysm, Archimedes
Cataclysm is an obscure action puzzle game on the Archimedes that involves channelling water from plugged-up vats in the top of a vertically-scrolling level, into a drain at the very bottom. Which you do by controlling a jet-pack-wearing guy who can manipulate objects to make the water take a certain route through the scenery.
Apocalypse, Archimedes
Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.
Nebulus, Archimedes
John Phillips‘ brilliant platform puzzler, Nebulus, made a welcome appearance on the Acorn Archimedes courtesy of Krisalis Software in 1987.