Tag Archives: Colourful

Doshin the Giant, GameCube

Doshin the Giant is one of those games where you ask yourself: “What am I playing? Am I a God? Or am I a turd? And is there any reason why I can’t be both of those things at the same time?! And is that my belly button or my cock? I hope it’s the former…

It’s also a game where you can lose yourself in the tropical paradise that is the island you live on, because the sound effects, lighting and music are soothing and dreamlike…

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Mario Power Tennis, GameCube

Mario Power Tennis is another brilliant cooperative development release from Camelot Software Planning and Nintendo, and it was released exclusively for the GameCube in 2004.

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Super Monkey Ball, GameCube

What can be said about Sega‘s fabulous Super Monkey Ball that hasn’t already been said before? It is a riot of colour and sound that has been bringing joy to games-players for over two decades now. The GameCube version was developed by Amusement Vision (an internal Sega dev team) and first came out in 2001. And it was a smash hit!

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Bomberman Generation (Battle Mode), GameCube

Here’s a separate set of grabs of Bomberman Generation Battle Mode for the GameCube. The reason I think it deserves this extra set is because the Battle Mode in Bomberman Generation is arguably the best Battle Mode in any Bomberman game, and because it also has a variety of different play modes that I haven’t seen in a Bomberman game before. And it also looks great, too. So enjoy these bonus screenshots!

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Bomberman Generation, GameCube

Bomberman Generation was developed and published by Hudson Soft – exclusively for the GameCube – in Japan in 2002. Vivendi/Majesco took care of publishing in the West.

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Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

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Dragon’s Lair 3D, GameCube

Known as “Dragon’s Lair 3D: Return to the Lair” in North America, this fully-3D action adventure is a reimagining of Don Bluth‘s classic laserdisc arcade game, Dragon’s Lair. And it works brilliantly well. Dragon’s Lair 3D was published for the GameCube by THQ in Europe, and Encore, Inc. in North America, in 2002. It was also released for PlayStation 2, Windows and XBox.

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Project Future, ZX Spectrum

Programmed by Dominic Wood, with graphics by Julian Wood, Project Future is a colourful action/maze game that was published for the ZX Spectrum and Amstrad CPC by Micromania in 1985.

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Super Street Fighter II Turbo Revival, Game Boy Advance

This exclusive Game Boy Advance remake of Street Fighter II Turbo was first released by Capcom in 2001, and it is arguably the best fighting game on the system.

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Biker Mice From Mars, Super Nintendo

Based on the animated show of the same name, Biker Mice From Mars is an isometric race game for one or two players. It was first published by Konami, exclusively for the Super Nintendo, in 1994.

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