John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
A very good 1989 homebrew conversion of Cinemaware‘s classic Defender of the Crown, programmed by The Cat, from Hungary.
Chinese Hero is an overhead fighting game that was developed by Nihon Game (later to become Culture Brain) and manufactured by Taiyo System in 1984.
It is the first game in the so-called “Super Chinese” series and features simultaneous two-player action set on a single screen play area.
Little Ninja Brothers is the second game in the “Super Chinese” series* and the predecessor of Super Ninja Boy on the SNES. It was developed and published by Culture Brain in Japan in 1989. North America got it in 1990 and Europe in 1991.
It is an excellent one or two-player level-grinding RPG, with random battles, but instead of turn-based combat you get real time beat ’em up action instead, and works very well.
Super Ninja Boy is an action role-playing game developed by Culture Brain and released on the SNES in 1991 in Japan, and in 1993 in North America.
It’s a sequel to Culture Brain‘s previous title, Little Ninja Brothers for the NES, and it’s not a brilliant game the truth be told, but it does hold a special place in my heart because it was one of the first games I ever reviewed as games journalist.
The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!
Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.
Continue reading Super Mario World 2: Yoshi’s Island, Super Nintendo
Boxxle II came out for the Nintendo Game Boy in 1991.
It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.
Boxxle is the Game Boy conversion of the classic box-shifting game, Sokoban. It was released in Japan in 1989 and in Europe and North America in 1990.
Mutant Monty looks a first glace like a Manic Miner clone, but it’s actually more of a maze game than a platform game. The main sprite certainly looks like Miner Willy though…
John M. Phillips‘ Commodore 64 classic translates well to the Atari ST.
Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.