Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Harvest Moon, Super Nintendo

First in the classic Harvest Moon series, this cute Super Nintendo ‘farming simulator’ was developed by Amccus and published by Pack-In-Video in Japan, Natsume in North America, and Nintendo in Europe.

It wasn’t the first farming simulator ever to come out (that might be SimFarm by Maxis (1993), although there may be earlier examples), but it was certainly one of the first to really popularise the genre.

Continue reading Harvest Moon, Super Nintendo →

First Samurai, Commodore 64

First released on the 16-bit Amiga and Atari ST in 1991, this 8-bit Commodore 64 conversion came later, in 1992. And – considering that it is stepping down a generation – the programmers did a good job of retaining what made the originals so good.

Platform action – lots of swords! Leaping around like a lunatic! Climbing cliff faces. Killing monsters – discovering secrets! Atmospheric SID tunes. What more could you want? 🙂

Continue reading First Samurai, Commodore 64 →

First Samurai, Amiga

Published by Image Works in 1991, First Samurai is a decent side-scrolling platform/action game that first came out on the Amiga and Atari ST, before being converted to others systems later.

Programmed by Raffaele Cecco, co-designed by Vivid Image and Mr. Cecco, with graphics by Teoman Irmak and sound by Nick Jones, it is a sterling effort.

Continue reading First Samurai, Amiga →

SunDog: Frozen Legacy, Atari ST

Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.

I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.

Continue reading SunDog: Frozen Legacy, Atari ST →

Alien 8, MSX

The MSX version of Ultimate‘s classic isometric action adventure, Alien 8, is almost identical to the ZX Spectrum original – including slowdown caused by sound effects playing and lots of on-screen movement.

Continue reading Alien 8, MSX →

Harrier Attack, ZX Spectrum

Written by Mike Richardson and released by Durell Software in 1983, Harrier Attack is a side-scrolling Scramble ‘tribute’, but with VTOL (Vertical Take-Off & Landing) military Harrier ‘jump jet’ aircraft instead of spaceships.

Continue reading Harrier Attack, ZX Spectrum →

Halls of the Things, Commodore 64

The Commodore 64 has a version of Design Design‘s classic Halls of the Things and it looks and plays very similarly to the original Spectrum version. Which is no bad thing, because this is a challenging and fun little action game.

Continue reading Halls of the Things, Commodore 64 →

Out Run Europa, Commodore 64

Out Run Europa is an interesting game in that it was designed and written by British developer Probe Software in 1991. Sega simply provided a license and Probe made the game. And: this wasn’t a conversion of an arcade game – it was a spin-off from Out Run, produced only for home computers at the time.

Continue reading Out Run Europa, Commodore 64 →

Sunset Riders, Arcade

This 1991 arcade classic from Konami is a simultaneous four-player, horizontally-scrolling run-and-gun game with a colourful, cartoony, wild western theme.

Continue reading Sunset Riders, Arcade →