Ultimate Play The Game‘s amazing Jet Pac is an early ZX Spectrum classic, first released onto an unsuspecting world in 1983.
Tag Archives: pioneering
Carrier Command, Atari ST
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.
Missile Command, Arcade
Atari‘s 1980 arcade hit, Missile Command, is a frenetic and chilling race to destroy nuclear warheads raining down on your cities.
Dungeon Master, Atari ST
This is the one: Dungeon Master – the Atari ST original. One of the best games ever made, and among my favourite games of all time…
Scuba Dive, ZX Spectrum
Scuba Dive (Durell Software, 1983) features such a simple game idea, but one that works exceptionally well on the ZX Spectrum.
Mercenary III: The Dion Crisis, Atari ST
Damocles: Mercenary II, Atari ST
Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.
Deus Ex Machina, ZX Spectrum
This unique and interesting game was developed and first published by Automata UK on the ZX Spectrum in 1984.
Deus Ex Machina was the first video game to feature a fully synchronised soundtrack that featured celebrity narration and music. The cast includes Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson, and Mel Croucher – the latter being the author of the game. The soundtrack was supplied on cassette, which was played while the game ran.
Deathchase, ZX Spectrum
An early ZX Spectrum classic, Deathchase was first released by Micromega in 1983.
Although it doesn’t look like much (especially in stills), Deathchase was (and still is) an exhilarating game, and is something of a tribute to the speeder bike scenes in Return of the Jedi (which was released the same year as this, in 1983).
Qix, Arcade
Qix is an early Taito arcade game – first released in 1981 – and featuring gameplay that requires the player to section off areas of the screen using a marker that can draw lines on the playfield.