Tag Archives: Iconic

Dungeon Master, FM Towns

The FM Towns version of the classic Dungeon Master was ported by FTL Games (the game’s original developer) and published by Fujitsu in 1989 (two years after the original Atari ST version, and three years before the DOS version came out). This was a Japan-only release, on CD-ROM, but the game is playable in both English and Japanese, which is great.

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Kirby’s Dream Land 2, Game Boy

First released in 1995 for the original Game Boy, Kirby’s Dream Land 2 continues the adventures of Kirby – after Kirby’s Dream Land and Kirby’s Adventure – adding three new animal friends to help Kirby as he sets out on a quest to restore seven stolen rainbow bridges and defeat the evil force known as “Dark Matter“.

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Donkey Kong [X2016], Commodore 64

This homebrew version of Donkey Kong was created by “Oxyron” for the Commodore 64 and was released at the “X2016 C64 Party” in The Netherlands in 2016, and it’s really rather excellent. Arguably even better than the officially-licensed C64 conversion by Ocean that was released in 1986.

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Donkey Kong, Commodore 64

The 1986 Commodore 64 port of Nintendo‘s famous Donkey Kong was developed by Arcana Software Design and published by Ocean Software. And it is a decent port of the arcade game.

Arcana also made the superb Amstrad CPC Donkey Kong port for Ocean, so it’s no surprise that this one is good too.

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10 Best Marble Madness Conversions

Atari Games‘ classic Marble Madness has been converted to pretty much every home system known to man (apart from those that it hasn’t been ported to, but then again: what have the Romans ever given us?), and here’s our list of the best…

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Marble Madness, Megadrive

The Japanese Megadrive release of Marble Madness is completely different to the North American and European release of the game and was developed and published by Tengen in 1993. It is far superior to the Western Megadrive/Genesis release and is more authentic to the arcade original. In fact: it is very, very close to the arcade game, in terms of graphics, sound and gameplay. If you didn’t know that the Japanese version of the game was different, I’d recommend checking it out as it may shock you to find out how good it is…

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Golden Axe III, Megadrive/Genesis

The third Golden Axe game was initially only ever released in Japan, exclusively on the Megadrive in 1993. It wasn’t until two years later, in 1995, that it received a localised English language release in North America via the online-only Sega Channel.

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Golden Axe II, Megadrive/Genesis

Golden Axe II is a sequel to the classic Sega arcade game, Golden Axe, and was released exclusively on the Megadrive/Genesis* in 1991 in Japan and 1992 in North America and Europe.

*= It was eventually released as an arcade game using ‘Mega Play’ hardware, which is essentially a Megadrive/Genesis in an arcade cabinet, but the game was initially marketed as a ‘killer app’ on Sega‘s famous home console.

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Golden Axe, Megadrive/Genesis

This conversion of the classic Sega arcade game was first released on the Megadrive/Genesis in 1989 and is a reasonably accurate port of the famous hack and slash action game.

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