Tag Archives: exploration

Zelda II: The Adventure of Link, NES/Famicom

Although this second Zelda game sold well (more than 4 million copies worldwide at the time), it is not particularly well-liked.

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The Legend of Zelda: Majora’s Mask, Nintendo 64

Released on the Nintendo 64 in 2000, The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time.

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The Legend of Zelda: Ocarina of Time, Nintendo 64

The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.

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Paper Mario, Nintendo 64

Paper Mario is a brilliant combat-based RPG developed by Intelligent Systems and released for the Nintendo 64 in 2000.

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Redguard, PC

The Elder Scrolls Adventures: Redguard is a third-person action/adventure set in the world of Bethesda‘s famous The Elder Scrolls series. It was initially released in 1998 for the PC, running under MS-DOS.

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Shadow Warrior 2, PC

A modern remake of the classic 3D Realms shooter is a great idea – the original adventures of Lo Wang (the lead character in the Shadow Warrior games, and the character you play in this) were a lot of fun.

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Mercenary: The Second City, Commodore 64

Not a sequel, but a ‘data disk’ add-on that you load through the original MercenaryThe Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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