Developed by The Code Monkeys and published by Accolade in 1991, Turrican on the Game Boy is a decent scrolling run-and-gun shooter.
Tag Archives: conversion
Strider, PC Engine
The PC Engine/Turbografx-16 version of Capcom‘s classic arcade game, Strider, was programmed by Capcom themselves, and first published by NEC Avenue in 1994.
Match Day, Commodore 64
Ocean Software‘s Match Day is up there with the very worst football games on the Commodore 64. It was first released in 1984, following the original Spectrum version.
Gradius II, PC Engine
Gradius II on the PC Engine pushes the concept of this horizontally-scrolling shooter to new limits, with stunning new levels and an insane amount of challenge.
Gradius, PC Engine
The PC Engine version of Konami‘s classic arcade shooter, Gradius (aka Nemesis), is pretty exceptional. It was first released in Japan in 1991.
After Burner Complete, Sega 32X
After Burner on the Sega 32X was developed by Rubtubo Games and published by Sega in 1995. It is essentially a port of the arcade version of After Burner II, but it also includes the first After Burner as well. It is also known as “After Burner Complete“.
U.N. Squadron, Super Nintendo
Capcom was one of the early masters of the Super Nintendo, releasing many great titles for it. This conversion of their arcade hit, U.N. Squadron, being one of them. It was first released in 1991.
Impossible Mission, ZX Spectrum
The ZX Spectrum version of Dennis Caswell‘s classic platform/puzzle game, Impossible Mission, was first published in 1985 by US Gold. It is an okay adaptation. Playable, but nothing special.
Impossible Mission, Amstrad CPC
Another decent conversion of a classic game to the Amstrad. Impossible Mission was developed by Epyx and published by US Gold in 1986.
Hyper Dyne Side Arms, PC Engine
A very good PC Engine/Turbografx-16 conversion of the 1986 arcade game from Capcom, Hyper Dyne Side Arms is side-scrolling, bullet hell shooter featuring Mecha characters, fighting an invading alien empire. It was first released in 1989 and was published by NEC Avenue in Japan, and Radiance Software in North America.