Tag Archives: British

Stonkers, ZX Spectrum

This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.

It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.

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Monty Is Innocent, ZX Spectrum

Monty Is Innocent is an ‘anomaly’ in the famous Monty Mole series of games, from Gremlin Graphics.

Monty Is Innocent wasn’t designed or programmed by Pete Harrap, the original creator of Monty Mole, but by Chris Kerry (who pitched the idea to publisher Gremlin after having a hit with his game Jack and the Beanstalk). Gremlin liked the idea enough to green light the game and eventually release it as Monty is Innocent in 1985.

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Giant’s Revenge, ZX Spectrum

Giant’s Revenge is the second sequel to Jack and the Beanstalk, which was created by Chris Kerry (with graphical assistance by his brother, Steve) and published by Thor Computer Software for the ZX Spectrum in 1984.

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The House Jack Built, ZX Spectrum

The House Jack Built is the sequel to Jack and the Beanstalk. It was released the same year as Jack and the Beanstalk – in 1984 – and is a marked improvement on its predecessor.

It was again created by Chris Kerry, helped by his brother, Steve, and published by Thor Computer Software, based in Liverpool.

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Jack and the Beanstalk, ZX Spectrum

Jack and the Beanstalk is a ZX Spectrum game published by Thor Computer Software in 1984. It was written by Chris Kerry, assisted by his brother, Steve.

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Wiz ‘N’ Liz, Megadrive/Genesis

Wiz ‘N’ Liz was developed by Raising Hell Software for the Amiga and Sega Megadrive only and was first published by Psygnosis in 1993. It is a side-scrolling collecting game with cute graphics and jolly music and can be played one or two-player.

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Barbarian, Atari ST

Palace Software‘s notorious Barbarian is a ‘sword and sandal’ beat ’em up with a knockout gimmick: you can decapitate your opponent with a well-placed sword stroke!

Granted: you have to time it correctly, and get the distance between you and your opponent right, but when you pull it off the head bounces off in hilarious fashion, before being finally getting booted off the screen by a gremlin.

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Winter Camp, Commodore 64

Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.

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Summer Camp, Commodore 64

Summer Camp is an old school platform game that came out towards the end of the C64‘s life – 1990 to be precise.

It’s a cartoony collect ’em up in the style of Manic Miner, although in this you play Maximus Mouse trying to collect pieces of a blueprint.

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