Tag Archives: birds

Castlevania: Aria of Sorrow, Game Boy Advance

The third and final Castlevania game on the Game Boy Advance, Aria of Sorrow was first published by Konami in 2003.

Development was again led by Producer Koji Igarashi (who had previously worked on Symphony of the Night), and the end result is another brilliant and varied mix of platforming and RPG, with challenging enemies and boss battles.

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Donkey Kong Country 2: Diddy’s Kong Quest, Super Nintendo

Following a year after the original Donkey Kong Country, this 1995 sequel is more of the same platforming action, with pre-rendered graphics, only this time you’re playing as Diddy Kong – and his girlfriend, Dixie Kong – on a mission to rescue Donkey Kong.

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Do-Re-Mi Fantasy, Super Nintendo

Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.

Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.

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Arabian, Arcade

Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.

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Kid Chaos, Amiga CD32

Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.

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Potty Pigeon, Commodore 64

Percy the Potty Pigeon (to give the game its full title) was coded by Tony Crowther and published by Gremlin Graphics for the C64 in 1984. It was a minor hit at the time.

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Kokotoni Wilf, Commodore 64

Of the three versions of Kokotoni Wilf released by Elite Systems, the Commodore 64 version is arguably the worst.

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Kokotoni Wilf, Amstrad CPC

Compared to the Spectrum original, Amstrad Kokotoni Wilf is pretty ugly. The developers have chosen a dark blue background with green caves, and the odd splash of colour in the (very flickery) sprites and landscape decorations. The graphics are very poor in my opinion.

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Kokotoni Wilf, ZX Spectrum

A leading contender for the game with the silliest name of all-time, Kokotoni Wilf is an early platform action game with you in the role of the titular Mr. Wilf.

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Karateka, Commodore 64

Karateka was Prince of Persia creator Jordan Mechner‘s first published game. He programmed it (originally for the Apple II) while attending Yale University in 1984.

It’s a simple martial arts fighting game that uses rotoscoped graphics to create realistic animation. Back in 1984 they were pretty revolutionary.

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