This 1987 conversion of the classic Winter Games is about as basic as it gets, in terms of Winter Games conversions (and there are quite a few of them).
Tag Archives: American
Toejam & Earl, Megadrive/Genesis
Developed by Johnson Voorsanger Productions for Sega and published on the Megadrive in 1991, Toejam & Earl is a cult collect ’em up starring two alien rappers who have crash-landed on Earth.
The Immortal, Megadrive/Genesis
The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIgs, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.
Road Rash 3, Megadrive/Genesis
The third Road Rash was released exclusively for the Sega Megadrive by Electronic Arts in 1995 and it carries on the fine tradition of “video game violence on a motorcycle for one or two players”.
Desert Strike, Megadrive/Genesis
Desert Strike: Return to the Gulf is a classic helicopter action game, developed and published by Electronic Arts for the Sega Megadrive in 1992.
It is known for its easy-to-play but hard-to-master gameplay, and for its controversial ‘Gulf War’ storyline.
Ghostbusters, PC
This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.
To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.
Ghostbusters, MSX
The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.
There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.
Ghostbusters, Atari 2600
Playing Ghostbusters on the Atari 2600 – after having played the original – is one of those “What The F**k?!” gaming moments that will probably stay with you forever…
Ghostbusters, Atari 8-bit
The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr.‘s hit single, and the game is nice, smooth, and non-flickery to play.
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂