Baldur’s Gate was the first game to use the BioWare Infinity Engine and was released by Interplay in 1998. It is set in the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset, and is therefore a fantasy RPG adventure with castles, magic and monsters in the grand sense of the fashion.
Tag Archives: action
Legend of Grimrock II, PC
A brilliant sequel to the tile-based RPG of 2012, Legend of Grimrock II is more of the same atmospheric adventuring from developer Almost Human, but with 2014‘s new content and ideas.
Grimrock 2 begins after a shipwreck; on a beach, with rocky, exterior locations, which is a surprising and refreshing way to start a game like this. You can even walk in the shallow water, which is nice, and on the very first level the shallow water holds an important secret. Don’t miss it.
Don’t Press The Letter Q, Oric
Released for the Oric by IJK Software in 1984, Don’t Press The Letter Q is a very early ‘minigame’-based adventure, in a similar vein to more modern titles like Warioware.
Considering that Don’t Press The Letter Q is over 35 years old now, it has stood the test of time remarkably well. And – considering that it is an Oric exclusive – it is something of a stand-out title on the platform. Arguably even the best game on the Oric.
Skyrim, PC
Or – to give the game its full title: The Elder Scrolls V: Skyrim – a legendary, open-world RPG with a dragon-riding, fantasy horror setting, and a chilly, Nordic, snowy feel to the landscapes.
Arx Fatalis, PC
Arx Fatalis is a 3D Role-Playing Game developed by French company Arkane Studios and first published by JoWooD Productions in 2002.
Gateway To Apshai, ColecoVision
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.
Steve Crow’s Classic ZX Spectrum Games
Game designer Stephen J. Crow made some seminal games for the ZX Spectrum, starting with Laser Snaker in 1983 and Factory Breakout in 1984 for Poppy Soft.
Firelord, ZX Spectrum
Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.
B-17 Bomber, Intellivision
B-17 Bomber is a very early – but really rather excellent – WWII bomber simulation, released for the Intellivision in 1982.
Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.