Super Stardust was developed by Finnish video game developer Bloodhouse and was published by Team 17 in 1993 for the Amiga and 1994 for the CD32.
Tag Archives: spaceships
Star Wars: Yoda Stories, Game Boy Color
Released in 1999, Star Wars: Yoda Stories is a procedurally-generated pocket adventure featuring Luke Skywalker, and – of course – Yoda, and is set in the time between The Empire Strikes Back and Return of the Jedi when Luke is still undergoing his Jedi training.
Mercenary, Commodore 16/Plus4
Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.
Solar Jetman, Commodore 64
Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.
Trevor McFur in the Crescent Galaxy, Atari Jaguar
Trevor McFur in the Crescent Galaxy was released for the Atari Jaguar in 1993. It is a side-scrolling, ‘bullet hell’ shooter, and it is awful.
Continue reading Trevor McFur in the Crescent Galaxy, Atari Jaguar
Zak McKracken and the Alien Mindbenders, Commodore 64
Zak McKracken and the Alien Mindbenders is the 1988 successor to Maniac Mansion. Successor in the sense that it uses the same game engine and gameplay style, but does not exist in the same universe.
Continue reading Zak McKracken and the Alien Mindbenders, Commodore 64
Eye of the Storm, PC
Eye of the Storm was the first game released by Rebellion Developments in 1993, and also the first video game designed by Jason Kingsley, co-founder of Rebellion and current owner of 2000AD comic.
Offendron Warrior, PC
Offendron Warrior is a superb retro gaming tribute to Eugene Jarvis‘s arcade classic Defender, using modern pixels and effects, by talented and prolific Korean Hijong Park. It’s currently available for free or donationware on Steam.
If you don’t know Defender – look it up, then go play it. Then come back and continue reading this.
Final Fantasy Legend III, Game Boy
As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.
SpaceEngine, PC
Vladimir Romanyuk‘s incredible SpaceEngine is a simulation of the entire observable universe, with the goal being “scientific realism”, and to reproduce every known type of astronomical phenomenon.