Super Stardust was developed by Finnish video game developer Bloodhouse and was published by Team 17 in 1993 for the Amiga and 1994 for the CD32.
Amiga fans tend to wax lyrical about Super Stardust – mostly because it was seen as being “graphically spectacular” for its time – although, in reality, it hasn’t aged well, and I have to ask: was it really all that good in the first place?
When you boil it down, what you get with Super Stardust is an Asteroids clone, and – later on – a ‘tunnel shooter’, and neither are particularly satisfactory in terms of gameplay.
Super Stardust is beautifully-produced and is reasonable fun if you’re willing to persevere and learn how to play the game properly. It doesn’t do much for me, though.
Note: a HD remake was released for the PlayStation 3 in 2007.