Offendron Warrior is a superb retro gaming tribute to Eugene Jarvis‘s arcade classic Defender, using modern pixels and effects, by talented and prolific Korean Hijong Park. It’s currently available for free or donationware on Steam.
If you don’t know Defender – look it up, then go play it. Then come back and continue reading this.
Now… Imagine Defender, but with a few modern twists applied. Such as: homing missiles! And a transforming ship (Interceptor mode flies faster and Offender mode has rapid fire rate).
The basic premise of Offendron Warrior is the same as Defender: protect the vulnerable civilians from waves of alien Infectors, which will try to carry them away from the ground. You can shoot an Infector and it will drop the civilian, but if the civilian falls too far it will die. So you can (and should) catch them. You can catch a bunch of them and chain them up, which is neat. If you lose all your civilians it’s game over.
Holding down the transform button turns you into a mini mech, which shoots rapid, multi-coloured lasers out the front. Firing while moving up and down in mech mode creates a spread of fire, which is a good tactic for dealing with small groups of enemies. For everything else there are homing missiles. Homing missiles will take out every enemy on-screen, but are limited so must be used sparingly. The visual effect of a large group of enemies being wiped-out by homing missiles is quite amazing and really has to be seen to be believed. They are very satisfying to use!
Offendron Warrior is a simple but brilliant blaster. It’s a great tribute to Defender and a very playable and compulsive game in its own right. And – like all Hijong Park‘s games – it really is a tough challenge. It’s great fun, though. So don’t miss it!