Tag Archives: Single-Player

Boktai 2: Solar Boy Django, Game Boy Advance

Boktai 2: Solar Boy Django is the 2004 follow-up to the excellent Boktai: The Sun Is Your Hand – a clever isometric adventure designed by Metal Gear Solid creator Hideo Koijima.

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Shadow Warrior 2, PC

A modern remake of the classic 3D Realms shooter is a great idea – the original adventures of Lo Wang (the lead character in the Shadow Warrior games, and the character you play in this) were a lot of fun.

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MotoGP 2, XBox

MotoGP 2 is a great, high octane bike racing game, first released by THQ in 2003. It was developed by UK-based Climax Brighton for the original XBox, and for Microsoft Windows.

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Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Battlespire, PC

An Elder Scrolls Legend: Battlespire is a spin-off from the famous Elder Scrolls series of RPGs by Bethesda Softworks. It first came out in 1997 – between Daggerfall and Morrowind – and is an MS-DOS-based action/RPG with fairly primitive 3D graphics.

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Wanted: Monty Mole, ZX Spectrum

Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.

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Solstice, NES

Solstice is a neat isometric platform/puzzle game from British developer Software Creations. It was published by Sony for the Nintendo Entertainment System in 1990 and is the (spiritual?) predecessor to the Super Nintendo game Equinox.

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Mercenary: The Second City, Commodore 64

Not a sequel, but a ‘data disk’ add-on that you load through the original MercenaryThe Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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